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P.S. I personally have NEVER played on this template.
P.P.S. No one is going to force anyone who doesn't want to play on such a template)), SMs will still be taken into account in the season as before. This is more of a niche preference, but we should suggest to the esteemed SS-D that playing on this template should grant more points than 2sm4d ;), because it is more difficult.:p
I'll try to play over the weekend; it's interesting to see the template and how difficult it is.
Let's put it this way — I need to see how the computers will behave, whether they'll lag, or even resist. It's probably no secret that whoever reaches the computers first will have their chances increase manifold.
It's also interesting to look at resources with artifacts and Dragon Utopia, because saying that template 4... is balanced would be a huge stretch.
Regarding points — it's a bit more complicated there. But I think Vitalik will adjust the program if needed, although it won't be simple; you have to think about how to come up with something hhhh. But that's for later.
Added after 18 hours 2 minutes
I reviewed the template.
On HL — it will take very long, lots of terrain, many roads; I created several rends, and in each there was a portal not far from the cities. I don't even know, probably won't fit. There are enough Rs everywhere, guards are small but numerous, artifacts at each respawn are roughly the same (for players). Mines are as per the scheme.
On L — lots of terrain, adjacent resps, lots of small stuff, resources are normal, there are teleports on every res (high probability of meeting in week 1), artifacts are roughly the same. It's playable.
ГО is completely absent. Guards can be broken through with first-week armies; you can travel far.
Artifacts are protected by decent guards.
Dragon Utopia exists.
There was 1 min practice on each rend (on other resps).
I wouldn't say the template is more difficult, I think not, you just have to travel a lot. If one person has teleport or flight, you'll never catch them; there are plenty of mountains.
As it seems to me, it probably won't fit. Well, in principle, any map is playable.
Probably where you go will be important here; there are many roads and it's hard to tell where the opponent is. Guards along the roads are roughly equal.
I don't even know.
SS-D:smile17: