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Discussion: 8MM6 template.

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#14
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I completely agree with the point system. The template isn't any more complicated. Anyone who wants to play will play, that's clear. The template itself is about mastering the construction of chains. It's not for me, so I don't bother with it too much, which is why I don't play very often. Maybe someone noticed or not - I played that template again yesterday, for about 20 minutes (I had the time), and here's what happened: on 1-1-2, I took an angel, and that was it, I just started dominating, simply going straight along the road in any direction + 100 troglodytes, complete stomp. What I want to say is that there were a couple more difficult encounters, but I didn't even look, I was afraid that they were even weaker than level 1, and that's it, with a well-constructed strategy, if the opponent is unlucky, victory is guaranteed. There's a high probability of getting lucky because of the small guards on the roads (with an angel, it's a disaster), on level 4... it's more difficult, you can't just go straight in any direction, there are more guards. Just so you know. And also, I specifically checked - I reloaded 5 times for Dungeon, and every time, without exception, it was in the underground.
SS-D:smile17:

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