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Posts from Walkthroughs for Campaigns and Maps in WoGA.

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#1
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PEOPLE, HELP! I can't beat the In the Wake of Gods campaign. WHAT DO I EVEN NEED TO DO THERE?

Scenario 1. Objective: break through the Crusaders.

1. Day 111. Approach the Crusaders.
2. Day 112. Visit Kirr's House.
3. Day 113. Approach the Monk (Scholar).
4. Day 114. Visit the Miller's watermill.
5. Day 115. Approach Knight Ratibor.
6. Day 116. Attack Ratibor; after that, 1 pikeman appears in his place, and you add him to your army.
7. Day 117. Stop at the spot where the horse stumbled, and subsequently, the Crusaders "argued," and slightly to the right in a cell (21 x 26), deploy 1 peasant; then return slightly to the left and down to a cell (17 x 31) and click "End Turn."
8. Day 121. The Crusaders approach close to the peasant. On this day, you can also approach the peasant, stopping one cell away from him, and then click "End Turn."
9. Day 122. The path is clear!

Attachments.
01_01_0022.zip - save file for the first mission of the In the Wake of Gods campaign, day 122 with the passage cleared by defeating the Crusaders.
01_01_pic.zip - screenshots of each day of the first mission of the In the Wake of Gods campaign, up to clearing the passage (just in case it's still unclear based on the description).


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To be continued...
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#77
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Um... I'm a little embarrassed to ask... I followed all the tips I could understand from here in "New Beginning"... I got to the point of collecting peasants... how many should I collect, and where should I go next? ^__^* And how do I turn peasants into ghosts? "Capture dead souls," what does that mean, do I have to kill them in battle, or...?
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#78
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Okay... I'm following the recommendations... but the pikeman isn't appearing! I approach the Knight, and he sends me to hell... I've searched everywhere... where can I get a pikeman?
ты навсегда в ответе за тех, кого приручил.
In reply to Gremlin
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#79
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Gremlin;166197
Okay... I'm following the recommendations, but the pikeman isn't appearing!!!!!!!! I approach the Knight, and he sends me to hell... I've searched everywhere... where can I get a pikeman?(((((
You should probably first approach the Knights closely, then move away, but don't stay near the stone where they stumble... then go to the Knight, talk to him about the knights... and that should be it!:smile49:
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#80
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Oops! Cool! Thanks! It turns out you need to be scared of the Knights at the very beginning... then the Monks become more talkative... and the Spearmen appear... awesome! Akasi, thank you!!!!!!
ты навсегда в ответе за тех, кого приручил.
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#81
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Nyaf! ^__^ I hope someone will respond to my question too...
In reply to Акаси
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#82
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Akasi;166116
Um... I'm a little embarrassed to ask... I used all the tips here in "New Beginning" that I understood... I got to the point of collecting peasants... how long should I keep collecting them, and where should I go next? ^__^* And how do I turn peasants into ghosts? "Capture dead souls," how does that work, in battle or do I have to kill them somehow?...
http://www.igromania.ru/Articles/997/Rukovodstvo_i_prohozhdenie_po_Heroes_of_Might_and_Magic_3_12_In_the_Wake_of_Gods.htm?art_page=2
You'll find everything you need there.
Мои трассы для великолепной TrackMania Nations
Кампании, биографии командиров и ERM-помощь для WoG 3.58f
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#83
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Hey guys... I have a weird question... maybe someone could share a save file? Basically, I'm so tired of moving the monks around in squares! It seems like a simple puzzle, and I even completed it before... but now... the cheats don't work. By the way, they used to work, but after the update, they don't.
ты навсегда в ответе за тех, кого приручил.
In reply to Gremlin
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#84
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I remember this topic. It's a tough one. I can't quite recall how I managed to complete it. Sometimes it's easy, and sometimes it's impossible. You have to experiment. :-)
By the way, the campaign is very interesting! I completed the whole thing!! But unfortunately, I don't have the save file anymore. :-(
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#85
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I used to solve these puzzles by trial and error, but there's no specific algorithm mentioned, not even in the old "Igrovania" magazine I have from 2004. It seems like you can solve them by following the monks' hints, if you bring them to their limit and make them angry. :)
Просто еще один
In reply to SandroXXL
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#86
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SandroXXL;166405
It seems you can do it by following the monks' hints, if you bring them to their limit, so they get angry. :)
With these squares, it's unclear who gets angry first, you or the monks :D
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#87
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The monks are driving me crazy... and they're driving me crazy too... I've been stuck in the game for three months now!!!!!!!!!!!! Guys! I've been messing with the monks for three months, and they're messing with me... I think I've figured out the sequence of changes... but no! I can't seem to get that one cube right(((( Oh, damn it... sniff sniff... what should I do?

Added after 14 hours 6 minutes
Gremlin;162456
Help!!! I'm stuck!!! Mission #2... the right-bottom campaign... is it the 4th one? I captured the Castle, destroyed it. Created an undead army. Then, somehow, I managed to pass through the blue garrison, even though I didn't visit any tents. Currently, I need to visit the red tent of the Keymaster to free the Necromancer Isra. The path to the tent lies through teleporters. But the first teleporter on the island is guarded by crossbowmen. But how do I get to the island?? I've run around everywhere. I've talked to everyone... nothing!!!!!!!!!!!!!!!!!!! The enemy either knows a flight spell or has some artifact... but I can't kill him to try to take it... as soon as his turn comes, he runs away!!!!! What should I do?????? Help!

There are two cool places on the map... basically, somehow (I'm not very good at English) they manage to steal the keys from the colored guardians... this way, you can open the passage to the hero languishing on the island and bring him to the Seer, who, upon seeing the real Necromancer, will gladly give you a passage across the lake with some logs... I don't know what to do after that... I've built the Castles, killed everyone, and have the artifacts... I don't know what to do... and in the other campaign, I'm still struggling with the monks and their squares.... (((
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In reply to Gremlin
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#88
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...I don't know what to do next... I built the castles, killed everyone, and have all the artifacts... I don't know what to do...
Have you explored the entire map? If so, you should see two flags in the upper left corner that limit access to the castle... I hope you can figure it out from there... ;)
In reply to nik312
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#89
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I see that people are confused about how to arrange the squares at the beginning of the second mission in the "In the Wake of Gods" campaign, also known as "New Beginnings," and are offering advice to solve the puzzle by trial and error. Indeed, the monks' messages only add to the confusion. After getting lost and finding my way back, I'm sharing the solution. Attached is a clearly presented description of the puzzle's conditions, which, in my opinion, already provides a good hint. It can be solved without resorting to random guessing, I assure you. If anyone wants a more detailed explanation, feel free to ask, but I think it's much more interesting to solve it independently. Hint number two: use a piece of paper, draw on it, and see how the chosen column changes with each action; this helps. By the way, you can spend your commute time productively searching for the solution ;)

UPD: The rows are numbered from bottom to top – both in the game and in the attachment to this message.

P.S. Thank you to the community here for discussing the first mission of this campaign – one of the hints was very helpful. In return, I'm offering my own contribution.
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#90
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Nelyo!!! Thank you!!!! Many thanks!!!!
ты навсегда в ответе за тех, кого приручил.
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#91
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Guys, I'm repeating the question: why are the scripts in the In the Wake of Gods campaign sometimes glitching and not working?
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