Skip to content

Posts from Walkthroughs for Campaigns and Maps in WoGA.

5.0 (3 ratings)
User Avatar
Auto-translated
PEOPLE, HELP! I can't beat the In the Wake of Gods campaign. WHAT DO I EVEN NEED TO DO THERE?

Scenario 1. Objective: break through the Crusaders.

1. Day 111. Approach the Crusaders.
2. Day 112. Visit Kirr's House.
3. Day 113. Approach the Monk (Scholar).
4. Day 114. Visit the Miller's watermill.
5. Day 115. Approach Knight Ratibor.
6. Day 116. Attack Ratibor; after that, 1 pikeman appears in his place, and you add him to your army.
7. Day 117. Stop at the spot where the horse stumbled, and subsequently, the Crusaders "argued," and slightly to the right in a cell (21 x 26), deploy 1 peasant; then return slightly to the left and down to a cell (17 x 31) and click "End Turn."
8. Day 121. The Crusaders approach close to the peasant. On this day, you can also approach the peasant, stopping one cell away from him, and then click "End Turn."
9. Day 122. The path is clear!

Attachments.
01_01_0022.zip - save file for the first mission of the In the Wake of Gods campaign, day 122 with the passage cleared by defeating the Crusaders.
01_01_pic.zip - screenshots of each day of the first mission of the In the Wake of Gods campaign, up to clearing the passage (just in case it's still unclear based on the description).


_______________________________

To be continued...
In reply to Joyce
User Avatar
Auto-translated
Here's what happens to me: I go into the dungeon for an adventure, but I can't get out, even if I try to walk through the wall((( I don't know what to do:( And if I do go in, I can't kill even one Dreadknight with a Swordsman:(
User Avatar
Auto-translated
Could you please provide some guidance for mission 2 in the first campaign (the one with the dragon)? At the beginning, you need to reach the Grail and place five tiles of the same terrain type, then collect the Grail. Is there a specific algorithm for this, or is it just trial and error?
СМЕРТЬ ПОПСЕ!:smile10:
In reply to Chilli_Palmer
User Avatar
Auto-translated
Chilli_Palmer;80062
Visit the castle and fire the pikeman. Let's go explore new lands.
:smile17:
Hold on, why fire the pikeman?)
I'm stuck at this point, I can't reach the garrison)). I don't have enough time. I thought I'd return to the city after sleeping under the monument, but the trees are growing there)

Added 2 minutes later
TWELF 12;140588
Can you help me with the 2nd mission in the 1st campaign (the one with the dragon)? At the beginning, you need to go to the grail and place five tiles of the same terrain, then take the grail. Is there an algorithm, or is it all trial and error?
There is an algorithm, but I personally didn't feel like thinking and I passed it by trial and error.
Talk to all the Fanatic of War brothers. The more you bother them, the more information they will give you. Sooner or later, they will tell you how to pass)
User Avatar
Auto-translated
I spent about three weeks running around, but to no avail! They're just making up all sorts of nonsense... I couldn't stand it anymore, so I wrote NWCHEREISNOSPOON and created an open door (a portal door)...
СМЕРТЬ ПОПСЕ!:smile10:
In reply to TWELF 12
User Avatar
Auto-translated
The fact that you took it as nonsense and gave an answer. They provide hints on how to move the earth squares correctly.
User Avatar
Auto-translated
Yes, those are some pretty direct hints...
I couldn't resist, so I wrote a code for magic, opened a door, and went back...
СМЕРТЬ ПОПСЕ!:smile10:
In reply to Tador
User Avatar
Auto-translated
Tador;140437
Does anyone know how to make the 4th Wog campaign (Birth of a Barbarian) available? It says there's an error in the file...

If it's an early version, it doesn't exist at all. In later versions, it's Alexander's campaign, and it's open by default. In the latest version, "Long Evil Way to Home" is also open from the start.
Я буду смеяться, безумно и зло.
User Avatar
Auto-translated
I need a walkthrough for the WoG campaign "All or Nothing".
Асха всё обращает на пользу
Auto-translated
I started several maps, but I can't progress further. WOG 3.58f (Russian version) is installed – I downloaded the latest version. Map: The Fate of Creole: I captured a Castle, built peasants and pikemen. I unlocked everything I could without engaging in "major" battles – like trolls, elementals, etc. I might be able to win one serious battle, but it will be a Pyrrhic victory. 6 months have passed. Where to get troops: - How to upgrade spearmen and peasants into serious troops? - Or where can I find a large group of them? Map: The Queen's Path: - I captured the castles (seemingly green). - I defeated the necromancers. - I found a scroll to summon a ship. - I retrieved my boots of levitation (for defeating the vampires). - I visited the place where the witches are located at the bottom. In my home village (at the top), the tavern doesn't appear (I checked by simply skipping a turn). But what should I do next? Map: Hellish Road (version 1.41): - Why was the main hero given: = Leadership and accuracy – was this intentional, or is it a bug in the game? In principle, I can build a tavern on the first day and buy a couple of necromancer heroes with distributed secondary skills – they also have leadership and accuracy.... = Why does he have such a great bonus for liches – approximately +400 to attack and defense? - Surprisingly: = The game strongly encourages developing leadership in new secondary necromancer heroes. = For some reason, the tactics skill doesn't work – I placed one additional necromancer hero in the editor for testing. In battles, even with monsters, this option is not available. Question – is this intentional, or is it a bug in the game? If it's a bug, how can I fix it? Thank you in advance for your answer.
Auto-translated
How I completed the Heroes of Might and Magic 3.5 "In the Wake of Gods" game.

Well, completing the second campaign didn't cause me any difficulties – it's just a series of quests where you simply need to go from one character to another....

Next, the first campaign, first map... I completed all seven tasks without any problems.

The only thing I needed was to choose the fire spellbook – it has the Blind spell – which will be useful on the second map. For some reason, the air spellbook is buggy – instead of giving a speed boost, it gives a Destruction Beam spell... Probably a bug.

Difficulties arose in the first campaign, second map...

1. It is necessary to visit the Flag of Unity and dismiss the Spearman in order to reach the garrison.
2. It is necessary to multiply the Ghosts as much as possible on the Peasants, then on the Gnomes, and then on the Skeletons – the total number of Ghosts at the end of the map reached about 1800 units. It could have been more, but I was already very tired of playing)).
http://ifolder.ru/5639898
3. I maxed out the hero – I was even able to defeat the Dragons in the left part of the map in the middle.
Further... It wasn't the most difficult map, I must say... These messengers of the gods give good modifiers; you just need to get them in the second month.... Therefore, I built only 2 cities – the ones with Phoenixes and Titans. Moreover, I built them only to get the upgraded Phoenixes and Titans... And only to capture the messengers with two heroes, and then I simply transferred them to two other heroes. So, by the time I approached the teleporters, I had about 8 Phoenixes and 8 Titans with two heroes, and the other two had almost no army... This is not important, actually. After teleporting, I captured 2 cities – the city with Archangels and the city with Yellow Dragons... It was not immediately possible to capture the Dungeon and the Three-Headed Hydras – as you remember, two heroes had no army... But then, having received 4 cities almost for free, I built three more cities again – Phoenixes, Behemoths, and Titans – I built upgrade buildings only for the last three units. After that, having accumulated about 22 Archangels and 15 Titans with one hero – and also having increased the spell power of all 4 heroes to at least 12, and having taught the Clone spell to all four heroes, I captured the Dungeon and the Three-Headed Hydras, and at the same time, I learned another good spell, Explosion, again with all four heroes. This was very useful later.
Well, and I started accumulating an army... an example is in the attachment...
http://ifolder.ru/5639868
http://ifolder.ru/5639820
In reply to XEL
User Avatar
Auto-translated
XEL;84107
Before that, you need to recruit a pikeman. You need to go to the dilapidated house in the middle of the village, then to the statue of the father, then to the monks (the one with the model of a scholar), then to the Miller. Then to the knight on horseback near the sign, and offer him to go to the Crusaders. A pikeman will appear. Go to the Crusaders, move away from them, a message will appear saying that they are coming now, move one step away, leave the peasant where the message was, then go to the corner of passable land near the water to the southeast, wait a day, then another, go to the two obelisks, and it won't be difficult after that.
At every step, he writes something at the top and 4 identical answer options: his his his his or shimmering shards shimmering shards shimmering shards.
User Avatar
Auto-translated
Here's my question about the adventure: Who is Xorich, and how can I find him?

Added 3 hours and 36 minutes later
Quote:
First, you need to get the Spearman. Go to the dilapidated house in the middle of the village, then to the statue of the father, then to the monks (the one with the scholar model), then to the Miller. Then to the knight on horseback near the sign, offer him to go to the Crusaders. The Spearman will appear. Go to the Crusaders, move away from them, a message will appear saying that they are coming now, move one step away, leave the peasant where the message was, then go to the corner of the passable land near the water to the southeast, wait a day, then another, go to the two obelisks, it's easy from there.
:confused: I messed up, but where is the Miller located?:confused:
User Avatar
Auto-translated
Help!!! I'm stuck!!! Mission #2... the campaign in the lower right corner... is it the 4th one? I captured the castle and destroyed it. I created an undead army. Then, somehow, I managed to pass through the blue garrison, even though I didn't visit any tents. Currently, I need to visit the red keymaster's tent to free the Necromancer Isru. The path to the tent leads through teleporters. But the first teleporter is on an island and is guarded by crossbowmen. But how do I get to the island?? I've run around everywhere. I've talked to everyone... nothing works!!!!!!!!!!!!!!!!!!! The enemy either knows a flying spell or has some kind of artifact, but I can't kill him to try to take it. As soon as it's his turn, he runs away!!!!! What should I do?????? Help!
ты навсегда в ответе за тех, кого приручил.

Statistics