1. Idea number one
There is a suggestion to create a map of lands where the Clans would fight for territories (a similar system can be seen in Heroes of Might and Magic, only there each baron has his own advantages, and they can also fight for these territories on a map specifically created for the war; all this is very interestingly implemented, but at the moment it is difficult to implement for us. What can we do? We can only symbolically draw a map, indicate the territories of the Clans, and have them "fight" for the territories in Tournaments, as it happens now, and dilute it with some ideas like Lords of the Lands or wars for something else. Main ideas:
- The map shows that the Clan with the most territories dominates the portal.
- To dilute the monotony of Clan wars.
There are no drawbacks to this idea.
Posts from Ideas for increasing the popularity of Heroes of Might and Magic.
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Are there any Hero vs. Hero maps/artifacts needed?
1) We could organize interaction between the Clans as an RPG (well, this would require GMs (independent of the Clans), rules...). Battles that are usually ignored in RPGs between Clans could be held in the game itself - online or offline.
2) We could create a map, but of a different kind - each Clan starts with 1 territory, and the territories of the Clans do not border each other. Each map created by a Clan is placed next to its territory, and to capture it, you need to complete that map (online with another member of the Clan, if the map is online; offline, if the map is offline). For another Clan to be able to conquer this territory, the same map is taken and a battle is held: between 1 member of the invading Clan and the winner (on that map) of the defending Clan if it's online; the attacking Clan must provide a save within a week, in which the map is completed faster than the first time by the defending Clan if it's an offline map. To alleviate the static nature, when the Clans have almost occupied the entire map, we could hold an Armageddon - i.e., a completely different map, again with 1 territory for each Clan, the maps from the previous time go into the archive, and a new one needs to be filled with maps again. The host here could be any person, regardless of Clan membership - for example, me :p
But this is just my IMHO.
And in essence, I can help implement practically any image in Photoshop... (well, you know...)
Well, here's an artist :) I have problems with this, but I can offer a regulation.
Meet, check it out
- black color, text of the provision, green is my comment
Regulations for Artifact Wars
1. All controversial issues, as well as monitoring the implementation of the regulations and rules of the Artifact Wars, are handled by the Council of Artifact Guardians //one person from each Clan participating in the Artifact War,
+ an initiative group (possibly as part of the LZM subdivision)
2. There are 2 types of artifacts
1). Clan Relics (or Banner) - gives the opportunity to participate in the Artifact War.
2). Artifacts - disparate parts of several sets, possessing which, the Clan receives certain advantages in the Artifact Wars
//these artifacts can initially be distributed randomly, or in this way: each Clan, depending on its rating, has the right to choose an artifact, then the next one, and so on until the artifacts are distributed
it is possible that several artifacts will remain with the Council of Artifact Guardians, which can be played for in offline or online official tournaments (as decided by the Council of Artifact Guardians)
3. The goal of the Artifact War is to collect the relics of all Clans.
The Clan that collects all the relics is declared the winner of the Artifact War. And the War starts again.
4. Additions
Council of Artifact Guardians:
- monitors players on vacation (so that they are not attacked in case of an attempt to return the relic)
- monitors the order of attacks (it is impossible to attack one Clan more than once by others, which Clan will attack first is decided by the Council of Artifact Guardians (by rating or by the time of application, etc.))
- monitors the artifacts, their bonuses, and so on.
Regulations for the Artifact War
1. There is a concept called a TURN - lasting 1 month (if everything is active, it can be reduced to 2, 3, or 4 weeks)
During one TURN, a Clan can attack another Clan, the goal of the attack is an artifact: any artifact from the collection or the Clan's relic, and accordingly, it itself can be attacked by another Clan and must defend its artifact.
2. How does the attack happen? - The attacking Clan names the attacker and the game version (only if the defending Clan can put up a player for it //(//the list of players and versions they play is in the Clan's representative topic))
3. How does the defense happen - The defending Clan names the defender
Then a battle takes place according to the conditions of online games on our resource.
4. If a Clan loses a relic, it cannot fight for artifacts and must attack the Clan that has its relic in the next turn.
Conditions for an attack, the goal of which is its own relic: The attacking Clan chooses any opponent and version (provided that the defending Clan can put up players for this version) and puts up any of its players as the attacker.
One Clan can be subjected to three attacks from Clans trying to return their relic and one regular attack per 1 TURN.
If there are more than 3 Clans trying to return their relic, the following order applies:
First, Clans that lost their relic earlier have the right to attack.
A Clan that has not been able to return its relic 3 times in a row waits until its turn comes.
5. A Clan that has collected 3, 6, 9 relics of other Clans has certain advantages.
3 - has the right to attack 2 Clans per turn
6 - has the right not to be subjected to a regular attack if there are three attacks on it for the return of the relic
9 - has the right to make 3 attacks per turn
6. Artifact bonuses
The bonus of one artifact can be applied in one attack or defense per turn.
Artifact bonuses work even if they are collected in a set.
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Approximate artifact sets (//waiting for suggestions)
1. Conqueror's Set - gives an additional attack per turn
Fiery Sword - gives the right to remove 1 defender.
Icy Sword - gives the right to a second attack on the Clan in case of defeat in the first battle (the second battle on the same terms)
Conqueror's Crown - gives an additional attack in case of defeat on the Clan, обязательно on new terms or with a new attacker
2. Defender's Set - gives the right to skip an attack on your Clan (//no more than 1 turn in a row) or if there are 6 relics, then remove 2 defenders of your Clan when attacking for the return of the relic. //those who did not understand why they remove their defenders, because the Clan trying to return its relic will choose the weakest player, so you can remove 2 from your list.
Defender's Armor - removes 1 attacker from the attacking Clan
Defender's Greaves - gives the opportunity to defend the artifact in two battles
//that is, the attacker must win in two battles
Defender's Shield - removes the game version proposed by the attacker
3. Legionnaire Statue - gives the right to replace the losing artifact with another one if the Clan is defeated //if there is one, of course, and in case of a successful attack, take two artifacts (//the second is chosen in addition to the declared one
Legionnaire's Torso - gives the right to remove 1 bonus from the Clan's artifact (but not the whole set or set of relics).
Legionnaire's Head - gives the right to summon a neutral player and put him in the battle
Legionnaire's Legs - give the right to a second battle, обязательно on new terms during defense,
Legionnaire's Hands - gives the right to choose from two defending or attacking players (//the list must be provided by the Clan - opponent)
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This is a brief overview, you can still think about it, but in general, all the problems will fall on the Council of Artifact Guardians.
Now that the idea has been chewed over to the end, I hope people will start voting for reality, not dreams.
And most importantly, the jokes about artifact bonuses will disappear.
And keep in mind, everything is ready here, all that's left is to assemble a team and go for it.
And you will still be tired of choosing the map type, whether there will be a map for each part, what to do with neutral territories, whether there will be lords, and so on
We need more builds. I think the council should include a large number of people so that someone is always on the forum to resolve situations.

Does the attack set compensate for the defense set?...
We need more builds. I think the council should include a large number of people so that someone is always on the forum to resolve situations.
1. Not quite. With the defense set, you might not be attacked once (but not twice in a row).
And with the attack set, you can additionally attack a second clan, but not the same one you are already attacking. We need to think about whether the defense set will completely negate the attacker's attack, or whether the attacker will simply choose two other clans to attack.
2. There aren't many builds left to come up with; I'm running out of ideas for artifact bonuses, and I wouldn't want to repeat them.
I think it's enough, considering that no more than 10 clans will participate in the Artifact Wars.
At most, one more set.
3. :) Why does someone have to be on the forum? 10 people from 10 clans will be enough.
With the maximum number of participants, there will be about 5 attacking battles per month,
and 5 defensive battles, and that's only for one clan that has the most sets.
Considering that all of this will be done by different players, it's fine.
But I remind you that collecting artifacts is not mandatory; victory will go to the one who collects all the clan relics.
Artifacts only help with this and speed up the process

+ an initiative group, (possibly as part of a Local Council of Military-Scientific Societies unit)
Dear Starhan, let's not involve the Local Council of Military-Scientific Societies here; let's do without it.
LMZophobes :smile25: :smile40:
then a small amendment to the regulations: controversial issues are resolved by the Council of Keepers of Artifacts (excluding council members from the clans involved in the dispute)
and the attack system needs to be automated and regulated :) otherwise, everyone will rush to attack one clan, but there can only be one attack, so we need to decide how to determine the attacking clan, either by who submitted the request first, or by giving preference to the stronger clan based on its rating, or vice versa, to the weaker clan, or even leaving it to the discretion of the defending clan.
© Ринго Старр



Perhaps, it would be more correct to determine it based on the earliest application. But it seems to me that it is not necessary for there to be only one attack.
First, to avoid losing a captured relic, a clan needs to get rid of dead players from its own clan because the attack will be directed
primarily at them or at weak players (by the way, this is another incentive).
Second, offline tournaments will also gain some incentive
if the Council of Heroes offers an extra artifact as a reward in this tournament. Otherwise, clan wars are constantly held as part of such tournaments, but without much enthusiasm.
Added 7 minutes later
Well, if you want to create a unique map for battles for each clan war... I could help with creating that map. I don't know scripting, though...
First, no one will wait for the map to be drawn.
Second, when the global map is ready, the maps of
sectors with entry points from neighboring territories and a choice of castle should be drawn immediately.
P.S. Scripts are not needed unless you want to somehow diversify the online battle for territories (for example, arrange a scripted ambush)

furthermore: I counted only 10 active clans.
I'm not sure if all 10 will agree to play, and I'm not sure if anyone will have the time for it (tracking the turn order, bonuses, and the number of artworks, etc., although it's not a difficult task, if it weren't for the 5x rating, I might have participated).
furthermore: I just showed you that you can come up with something original in just 1 hour instead of plagiarizing.
furthermore: empty talk... oh, I meant to say, voting :) anyone can do it, but you need to try and put in the effort to realize the idea.
and a postscript:
if the idea with the cards works out, I will be very happy.
I'm giving the idea with the artworks to good, kind (and hardworking) hands.
I'm always ready to answer your questions if you have any difficulties or misunderstandings.
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.
G.K. Chesterton: English Hymnal
I think, before continuing to develop this idea, we need to find out how many Clans will agree to participate in it and whether there will be any volunteers for the Heroes of Might and Magic Council. So far, I don't see any clear desire among people to implement this idea, nor any potential members for the Heroes of Might and Magic Council.
I can join the council, as I have a lot of free time;)
Regarding the artwork: I'll ask Mephisto, I think he can help...
Let's have each Clan write here now whether they can participate in this war if the idea is implemented.
Starkhan, why don't you want to help? Maybe you can come up with something else... This idea is very good....
