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Ideas for increasing the popularity of Heroes of Might and Magic.

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#62
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I have so many ideas...
1) We could organize interaction between the Clans as an RPG (well, this would require GMs (independent of the Clans), rules...). Battles that are usually ignored in RPGs between Clans could be held in the game itself - online or offline.
2) We could create a map, but of a different kind - each Clan starts with 1 territory, and the territories of the Clans do not border each other. Each map created by a Clan is placed next to its territory, and to capture it, you need to complete that map (online with another member of the Clan, if the map is online; offline, if the map is offline). For another Clan to be able to conquer this territory, the same map is taken and a battle is held: between 1 member of the invading Clan and the winner (on that map) of the defending Clan if it's online; the attacking Clan must provide a save within a week, in which the map is completed faster than the first time by the defending Clan if it's an offline map. To alleviate the static nature, when the Clans have almost occupied the entire map, we could hold an Armageddon - i.e., a completely different map, again with 1 territory for each Clan, the maps from the previous time go into the archive, and a new one needs to be filled with maps again. The host here could be any person, regardless of Clan membership - for example, me :p
Хороший сон укрепляет боевой дух. Хорошая еда укрепляет боевой дух. Хорошие деньги укрепляют боевой дух. А больше всего укрепляет боевой дух - отсутствие врага.