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Ideas for increasing the popularity of Heroes of Might and Magic.

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But this is just my IMHO.
And in essence, I can help implement practically any image in Photoshop... (well, you know...)

Well, here's an artist :) I have problems with this, but I can offer a regulation.

Meet, check it out

- black color, text of the provision, green is my comment

Regulations for Artifact Wars

1. All controversial issues, as well as monitoring the implementation of the regulations and rules of the Artifact Wars, are handled by the Council of Artifact Guardians //one person from each Clan participating in the Artifact War,
+ an initiative group (possibly as part of the LZM subdivision)


2. There are 2 types of artifacts
1). Clan Relics (or Banner) - gives the opportunity to participate in the Artifact War.
2). Artifacts - disparate parts of several sets, possessing which, the Clan receives certain advantages in the Artifact Wars
//these artifacts can initially be distributed randomly, or in this way: each Clan, depending on its rating, has the right to choose an artifact, then the next one, and so on until the artifacts are distributed
it is possible that several artifacts will remain with the Council of Artifact Guardians, which can be played for in offline or online official tournaments (as decided by the Council of Artifact Guardians)


3. The goal of the Artifact War is to collect the relics of all Clans.
The Clan that collects all the relics is declared the winner of the Artifact War. And the War starts again.

4. Additions
Council of Artifact Guardians:
- monitors players on vacation (so that they are not attacked in case of an attempt to return the relic)
- monitors the order of attacks (it is impossible to attack one Clan more than once by others, which Clan will attack first is decided by the Council of Artifact Guardians (by rating or by the time of application, etc.))
- monitors the artifacts, their bonuses, and so on.

Regulations for the Artifact War

1. There is a concept called a TURN - lasting 1 month (if everything is active, it can be reduced to 2, 3, or 4 weeks)
During one TURN, a Clan can attack another Clan, the goal of the attack is an artifact: any artifact from the collection or the Clan's relic, and accordingly, it itself can be attacked by another Clan and must defend its artifact.
2. How does the attack happen? - The attacking Clan names the attacker and the game version (only if the defending Clan can put up a player for it //(//the list of players and versions they play is in the Clan's representative topic))
3. How does the defense happen - The defending Clan names the defender
Then a battle takes place according to the conditions of online games on our resource.
4. If a Clan loses a relic, it cannot fight for artifacts and must attack the Clan that has its relic in the next turn.
Conditions for an attack, the goal of which is its own relic: The attacking Clan chooses any opponent and version (provided that the defending Clan can put up players for this version) and puts up any of its players as the attacker.
One Clan can be subjected to three attacks from Clans trying to return their relic and one regular attack per 1 TURN.

If there are more than 3 Clans trying to return their relic, the following order applies:

First, Clans that lost their relic earlier have the right to attack.
A Clan that has not been able to return its relic 3 times in a row waits until its turn comes.

5. A Clan that has collected 3, 6, 9 relics of other Clans has certain advantages.

3 - has the right to attack 2 Clans per turn
6 - has the right not to be subjected to a regular attack if there are three attacks on it for the return of the relic
9 - has the right to make 3 attacks per turn

6. Artifact bonuses
The bonus of one artifact can be applied in one attack or defense per turn.
Artifact bonuses work even if they are collected in a set.

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Approximate artifact sets (//waiting for suggestions)

1. Conqueror's Set - gives an additional attack per turn

Fiery Sword - gives the right to remove 1 defender.
Icy Sword - gives the right to a second attack on the Clan in case of defeat in the first battle (the second battle on the same terms)
Conqueror's Crown - gives an additional attack in case of defeat on the Clan, обязательно on new terms or with a new attacker

2. Defender's Set - gives the right to skip an attack on your Clan (//no more than 1 turn in a row) or if there are 6 relics, then remove 2 defenders of your Clan when attacking for the return of the relic. //those who did not understand why they remove their defenders, because the Clan trying to return its relic will choose the weakest player, so you can remove 2 from your list.

Defender's Armor - removes 1 attacker from the attacking Clan
Defender's Greaves - gives the opportunity to defend the artifact in two battles
//that is, the attacker must win in two battles
Defender's Shield - removes the game version proposed by the attacker

3. Legionnaire Statue - gives the right to replace the losing artifact with another one if the Clan is defeated //if there is one, of course, and in case of a successful attack, take two artifacts (//the second is chosen in addition to the declared one


Legionnaire's Torso - gives the right to remove 1 bonus from the Clan's artifact (but not the whole set or set of relics).
Legionnaire's Head - gives the right to summon a neutral player and put him in the battle
Legionnaire's Legs - give the right to a second battle, обязательно on new terms during defense,
Legionnaire's Hands - gives the right to choose from two defending or attacking players (//the list must be provided by the Clan - opponent)

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This is a brief overview, you can still think about it, but in general, all the problems will fall on the Council of Artifact Guardians.

Now that the idea has been chewed over to the end, I hope people will start voting for reality, not dreams.
And most importantly, the jokes about artifact bonuses will disappear.

And keep in mind, everything is ready here, all that's left is to assemble a team and go for it.

And you will still be tired of choosing the map type, whether there will be a map for each part, what to do with neutral territories, whether there will be lords, and so on
Каждый может быть героем ...