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Posts from The essence of the tactics when playing as the Dark Elves. Auto-translated

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#16
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Fireball;152355
And the most modest ones talk about it.
Uh-huh. Modesty is my second virtue:D
Fireball;152355
Can you specify the day, level, and stat progression?
Skilled Summoning + Earth Lord, Crystal, SP=7, 30 mana units.
This is enough, although more mana wouldn't hurt.
Fireball;152355
Orson is a peculiar fellow and not always strong, although sometimes he just goes berserk.
Unfortunately, this happens quite often. And it's easier for him to go berserk due to his built-in Defense and easy acquisition of Damage Protection. I myself have defeated 100+ Jarls with him...
Fireball;152355

But this is also a kind of gameplay: one overpowered unit against another. It's somewhat reminiscent of the third game, where there are also very few hero and build options. But my opinion is that if you want to ban an opponent's hero, give them the right to ban one of yours as well.
I never ban anyone. I play the way the game is designed. And I understand that you can't always win.
Я видел, как Небо окутала Тьма, и Небо смирилось с Судьбой,
Горящие реки сходили с ума, пытаясь остаться водой,
Земля пропустила коварный удар, раскрывшись на шаге вперёд,
Взлетел разъярённым драконом Огонь и понял, что тоже умрёт...
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#17
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Skilled Summoning + Earth Lord, Crystal, SP=7, 30 mana units.
This is enough, although more mana wouldn't hurt.
3 casts. Each crystal will deal 340*2=680 damage. Total 2040 – approximately 10 dragons. There are about 24 of them in the maximum difficulty. So, you need to make the dragons attack each other, and even then, it doesn't seem very reliable. I'll test it when I have time. If you have a ready replay, post it here. It clearly relates to the topic.
In reply to Fireball
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#18
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Fireball;152371
3 casts. Each crystal deals 340*2=680 damage. In total, 2040 – approximately 10 dragons. There are 24 of them at the maximum. So, you need to make the dragons attack each other, but it doesn't seem very reliable. I'll test it when I have time. If you have a ready-made replay, please share it here. It is clearly related to the topic.

There is no ready-made replay with exactly this setup. :(
Only the Black and Emerald stacks are hit by the crystal. They have 960 and 800 HP respectively. 3 Crystals – exactly 960 damage. The Twilight and Green stacks are easily plagued. Moreover, one of them is consistently plagued with Lethos' specialization. I don't know why. Furthermore, very often the crystal can be placed so that not 2, but 3 stacks take damage. That is, either the Twilight or the Green stack will receive additional damage.
And it is desirable to have level 1 Rangers who will be there, near the Dragons, if the invisibility has already ended, and the stacks have not yet died from the Plague. Then they will simply have to be finished off with a direct hero attack.

I mean Utopia 4-4-6-8.

P.S. Yes, and a Crystal with SP=7 deals 100+20*(7+4) = 320 damage...
P.P.S. And regarding making the dragons attack each other – it won't work. They do attack each other, and the log shows that damage was dealt, but they don't die. It's a bug.
Я видел, как Небо окутала Тьма, и Небо смирилось с Судьбой,
Горящие реки сходили с ума, пытаясь остаться водой,
Земля пропустила коварный удар, раскрывшись на шаге вперёд,
Взлетел разъярённым драконом Огонь и понял, что тоже умрёт...
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#19
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Then Darkness should also be expert; 3 rounds clearly won't be enough, and you need to learn how to place the crystal cleverly. In principle, it's playable, but in my opinion, with a struggle. And theoretically, Dragon Utopia against the Phantoms is no gift either, but on this map there is always an opportunity to send in a "bomzh" to check the composition and terrain.
P.S. Yes, and the Crystal with SP=7 deals damage 100+20*(7+4) = 320...
I don't have the manual handy, so I forgot; I thought the base was 120.
P.P.S. And regarding making the dragons chain-hit each other - it won't work. They do chain-hit, and the log says damage was dealt, but they just don't die. Bug.
Definitely a bug.
In reply to Fireball
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#20
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Fireball;152383
If you're going to use Darkness, you need an expert-level spell; 3 rounds clearly won't be enough, and you should also practice placing the Crystal strategically.

It's quite advanced, because 3 rounds is all the invisibility lasts. After that, they won't just wait around.
And placing the Crystal isn't difficult. There's nothing tricky about it. Something like this (week 3 on the "Three Rivers" map, which is why I said there's no replay for the specific scenario, because the level is already quite high...):
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Я видел, как Небо окутала Тьма, и Небо смирилось с Судьбой,
Горящие реки сходили с ума, пытаясь остаться водой,
Земля пропустила коварный удар, раскрывшись на шаге вперёд,
Взлетел разъярённым драконом Огонь и понял, что тоже умрёт...
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#21
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Impressive, especially at that level. But the chance of getting the Crystal is still only 1/3, but if you get it, it would be a sin not to use it. Things are much worse with mines, especially with Chaos Diamonds.
Quite advanced, because 3 rounds is all our invisibility lasts.
That's understandable, but one extra hit won't hurt, just in case.
In reply to Fireball
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#22
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Fireball;152395
Impressive, especially at that level. But the chance of getting a Crystal is still only 1/3, but if you get it, it's a sin not to use it. Things are much worse with mines, especially with a Black Dragon.

I agree.
But I also cleared Utopia with mines. The level, however, wasn't 10th, but 17th. The map is a modified one for testing the speed of Warlock leveling (on the Nival forum) called "Ring Road." Instead of a city, they put Utopia. The summon was only Advanced, and it was either the 8th or 9th day. Before that, I simply got 15k experience from the Sphinx (he is also in the original map), which is why the level is so high. :)
There, I had to sacrifice a couple of Griffins to keep the Black Dragon in its position.:(
And on the mines, the Emerald Dragons went wild.
Я видел, как Небо окутала Тьма, и Небо смирилось с Судьбой,
Горящие реки сходили с ума, пытаясь остаться водой,
Земля пропустила коварный удар, раскрывшись на шаге вперёд,
Взлетел разъярённым драконом Огонь и понял, что тоже умрёт...
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#23
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If a strong unit places mines (one of my favorite spells in the game), then even units with high attack can be defeated in a single turn. Previously, a Warlock focused on summoning was quite rare, but now it's a viable and effective strategy, solving problems that a Chaos Knight can't. In general, with the presence of Summoning magic, the Warlock is very strong (versatile and all-around), and most importantly, it's not something opponents expect. The only weak spell is Fist of Stone; everything else finds diverse applications. It combines perfectly with Darkness, enhancing Lethos (poison him and move him with Swarm) and Necromancers. Even Elves can play as Dirael and feel quite comfortable.
In reply to Fireball
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#24
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Well, I've always been a proponent of Summoning for the Warlock, precisely because of the versatility of this school. Before version 3.0, I played as the Warlock because having the Trap skill from the start allowed me to quickly defeat large groups of powerful neutral creatures early in the game. And, accordingly, I also invested in Chaos (along with Summoning). But in the early stages, I only invested up to the Secrets of Chaos (for the powerful spell and Knowledge), as it was much easier to obtain them. By the way, I used Fist extensively in Utopias. Usually, people neglect the racial skill at the beginning, and the damage dealt by Black Dragons is simply laughable. But Fist can be both Empowered and Lucky, and it doesn't weaken. And there's another trick in Summoning that few people use – Exorcism. It's fun to fight Demons with it. It gates Nightmares, and a Trap is placed where the gate was. When they appear, they immediately take double damage from 4 mines and then disappear... And it's also nice to one-shot an enemy Phoenix or Necromancer with a single cast... Now I'm playing as Lethos. Darkness + Summoning is a really powerful combination. Even the simplest combination of Mass Slow + Fire Elementals is a very powerful thing. And I don't even need to talk about a Phoenix under Vampirism... It's a pity they removed Fire Wall from Summoning – it was a pretty good spell, very suitable for Trappers – the same principle as Plague. Cast it and watch as the guys in the fire wait and burn. And if you have both Plague and Wall...
Я видел, как Небо окутала Тьма, и Небо смирилось с Судьбой,
Горящие реки сходили с ума, пытаясь остаться водой,
Земля пропустила коварный удар, раскрывшись на шаге вперёд,
Взлетел разъярённым драконом Огонь и понял, что тоже умрёт...
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#25
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Fist, by the way, was used extensively by me in Utopias. Usually, the racial skill is ignored at the beginning, and the damage dealt to Black Dragons is simply laughable. But Fist can be both Empowered and Lucky, and it doesn't get weakened.
Under a Warlock, any spell is transformed, but in general, I don't particularly like Fist.
And there's another trick in Summoning that few people use - Exorcism. It's fun to fight Demons with it. It gates Nightmares; a Trap is placed where the gate was. When they appear, they take double damage immediately from 4 mines and then disappear...
It's also a method, but a Trap under a Mage's Sign is even better (especially against Orcs) and more versatile.
And it's a pleasant thing to take out an enemy Necromancer's Phoenix with a single cast...
But an experienced Necromancer will more often prefer to cast Shield on a strong stack.
Even the simplest combination of Mass Slow + Fire Warriors is a very powerful thing.
The only problem is where to get so much mana. We don't have Chaos Magic.
Cast it and watch as the guys in fire wait and burn. And if there's also Plague and Wall...
You're just dreaming about invisibility for Assassins.
In reply to Fireball
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#26
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Fireball;152494
Under a Warlock, any spell is transformed, but overall, I don't really like Fist.
Me neither. But if it deals more damage than Lightning, then of course, I use it. :)

Fireball;152494
That's also a method, but the Trap under the Mage's Sign is even better (especially against Orcs) and more versatile.
Haha, of course... And also with a Ranger with Rain and alt-Druids...

Fireball;152494
But an experienced Necromancer will more often prefer to cast Shield on a strong stack.
That depends on what spells he has and whether he has this "strong stack." Often, he didn't raise troops evenly - the neutrals just turned out that way...

Fireball;152494
But where do you get so much mana? We don't have Chaos Magic.
Sorcery and/or Education...
Fireball;152494
You might as well dream about invisibility for Assassins.
*dreams*
Seriously, I leveled up in Chaos Lords. And on level 23, I took out 122 neutral Yarls in 3 turns with Plague and Wall, and then threw in a few Fireballs...
Я видел, как Небо окутала Тьма, и Небо смирилось с Судьбой,
Горящие реки сходили с ума, пытаясь остаться водой,
Земля пропустила коварный удар, раскрывшись на шаге вперёд,
Взлетел разъярённым драконом Огонь и понял, что тоже умрёт...
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#27
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It's strange, but I don't think Leto is such an overpowered hero, at least not in practice. In theory, it sounds good, but in the game, it often turns out to be the opposite. First of all, he desperately lacks mana. As Mdance said, you can mitigate this in the late game with education or spellcraft, but in the early game, it's just terrible. At the first levels, you can only cast Plague once, and its Aura triggers very rarely. And I don't understand why he's even better than the Mechanists at clearing out enemies... Also, why does he need Dark Magic, since it requires a lot of mana and is designed for those who have problems with spellcasting, but Leto has the opposite problem – he lacks mana.
Leto shouldn't try to grab a piece of the center; instead, with as much mana as possible (there are wells before the bridges), he should attack the enemy and bombard them with Chaos. For this purpose, Kifrah looks optimal.
Explain in more detail why Kifrah specifically. I think that even Erin (if you already have witches) would be better in this regard. By that time, she will have already leveled up her Chaos magic and attack, and besides, her witches will respond to her spells with their own volley. And thanks to her attack and tactics, her troops will also deal excellent damage. And if you also level up her Summoning to Fire Warriors, there won't be any problems with the Mechanists either. I think it would be more effective to focus on leveling up Summoning rather than Chaos. Level up Chaos to Master of Chaos, and Summoning to Fire Warriors – I think this would be an excellent combination. However, I have a strong suspicion that I'm missing some very important factor
Нет, я же Гитлер.
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#28
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KENNU;152512
It's strange, but Letos doesn't seem like such an overpowered hero to me. At least, in theory, it sounds good, but in practice, it often turns out the opposite. Firstly, he desperately lacks mana.
Letos actually has plenty of mana. Think about it - even with a basic Spell Power (SP) of 3, as Fireball already mentioned, we get 56 damage from Plague. Over 3 turns of invisibility for the Hunters, the enemy will take 336 damage with an initiative of 10. Now imagine the enemy is, say, some Wind Dancers with an initiative of 15, high defense, and good morale. No archers or machine gunners will avoid losses.
KENNU;152512
It turns out that Plague can only be cast once, and its ability triggers very rarely, and I don't understand why he's even better than machine gunners at clearing out enemies...
The ability doesn't trigger that rarely. And he's better than machine gunners for one simple reason - he's a Warlock. And therefore, he has Hunters. Machine gunners don't have Hunters, which means there will be some losses, even if small. In particular, this is especially evident in battles against Druids and Archmages.
KENNU;152512
And why does he need Dark Magic, since it requires a lot of mana and is designed for those who have problems with spellcasting, but the Terran Enchanter has the opposite problem - he lacks mana.
Low-level Dark Magic doesn't really depend on SP (except for Plague), but in high-level magic, Vampirism, Dominate, and Berserk show their immense power, especially for spellcasting races. For example, the Necromancer. The problem with the Terran Enchanter is how to get these spells. But even if he doesn't get them, there's always Slow, Forgetfulness, etc. Slow down, and then crush them with Chaos or Summoning (whatever he has leveled up)...
KENNU;152512
Explain in more detail why specifically Kifrah.
Well, on short maps, she can disrupt a machine gun rush due to her "built-in" Stone Skin. Fire Warriors won't be able to handle it, because the machine gunner will have a Ballista with 1100 HP. That's a lot of Elementals needed.
And on medium and long maps... We recently developed a build for Kifrah specifically as a power hero for medium and long games. In practice, we haven't tried it yet, but it might turn out to be a deadly combination. So, the minimum set of skills:
Leadership up to Empathy
Logistics and Surprise Attack (it's a pity you can't get Keen Mind with her)
Education with Magic Attraction (Scholar + Keeper of Secrets for the same Empathy)
Attack up to Haste
Spell Power.
And Elemental Sense is welcome.
The battle goes like this - the troops are accelerated, and with their morale and initiative, the time between casts is significantly reduced. Then, Kifrah just teleports Minotaurs, moving them up the turn order. And under her, these "bulls" just go wild. (As an alternative - Riders, so they can "ride" along the entire enemy army)
I'll try it in action - I'll write about it...
Я видел, как Небо окутала Тьма, и Небо смирилось с Судьбой,
Горящие реки сходили с ума, пытаясь остаться водой,
Земля пропустила коварный удар, раскрывшись на шаге вперёд,
Взлетел разъярённым драконом Огонь и понял, что тоже умрёт...
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#29
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It's strange, but Letos doesn't seem like such an overpowered hero to me, at least not in theory. In practice, it often turns out the opposite. First of all, he desperately lacks mana. As Mdance said, this can be mitigated later with Education or Wizardry, but in the early game, it's just terrible. In the first few levels, you can only cast Plague once, and its Aura rarely triggers. And I don't understand why he's even better than the Mechanists at clearing out enemies...
Plague has the best damage-to-mana ratio (by a significant margin), which means Letos has the strongest magical support + his ability. And he can use Slow and Fury as well as any other hero, so he's the strongest of the Temple heroes at the start. And he's still quite good later on.
And why would Temple heroes need Dark Magic, since it requires a lot of mana and is designed for heroes who have problems with spellcasting, but Temple heroes have the opposite problem – they lack mana.
Dark Magic is suitable for everyone, although it's best for the Necromancer. And spellcasting is also useful for Plague and spells of levels 4-5.
Explain in more detail why specifically Cyra. I think that even Erin (if you already have witches) would be better in this regard. By that time, she will have Chaos magic and attack already developed, and besides, her witches will support her with their volley fire, and thanks to the attack and tactics, the troops themselves will deal excellent damage.
The confrontation with Former Friends should happen around week 2, and accordingly with a maximum of 2 witches, i.e., Erin's ability is useless. But she is also suitable for clearing out, as she has Lightning, which, although it's weaker than Stone Skin at the start, can overtake it later. Erin has Attack, and Cyra has Leadership, which is also nice. But I'm concerned about Erin's small number of "units," which is so necessary for clearing out with Chaos. And Cyra has 10 additional Minotaurs. But the question of who is better is still debatable, and besides, Waishan is not far behind if you rush to Summoning + Stalkers. Much depends on the specific build, artifacts (even at the start, you can get Ice Amulet or Trident), but this is only if Letos is banned.
The choice is large and ambiguous; I'm just expressing a certain personal preference for implementing a specific tactic.
Although on this map, you can afford many heroes – 4-5 in the first week + building. And in the second week, do a hit-and-run with one hero with several Slow units, and finish off with a second hero with an army. Fortunately, there are many candidates for this role, as many have damaging starting spells: Cyra, Erin, Sinistar, Irbet (and in the Guild, they can even give you Plague). And you can level up to level 3 on dolmens for as many heroes as you want.

Added 8 minutes ago
The ability doesn't trigger that rarely. And he's better than the Mechanists for one simple reason – he's a Warlock. And therefore, he has Slow. The Mechanists don't have Slow, which means they will suffer some losses. In particular, this is fully evident in battles with Druids and Archmages.
That's true. Without losses, only Kaspar can cope with mages and druids due to the synergy of the special ability in the tent + 2 alt. skeletons + Rise Dead. But there are also unpleasant neutrals for Letos with Slow.
And in the mid and late game... Recently, a build for Cyra was developed, specifically as a power hero for the mid and late game. In practice, it hasn't been tested yet, but it might turn out to be a deadly combination. So, the minimum set of skills:
Leadership up to Empathy
Logistics up to Surprise Attack (it's a pity that you can't get Keen Mind with her)
Education with Attraction (Scholar + Keeper of Secrets for the same Empathy)
Attack up to Haste
Spellcasting.
And Elemental Affinity is welcome.
The battle takes place as follows – the troops are accelerated, and with their morale and initiative, the time between casts is significantly reduced. Then, Cyra only teleports Minotaurs, moving them up in the turn order. And under her, these "bulls" simply go wild. (As an option – Riders, so that they "ride" along the entire enemy army)
I've heard this somewhere before
In reply to Fireball
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#30
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Fireball;152539
I've heard this somewhere before :)

Where???:eek: :D

No, seriously - the option looks promising in theory. And all the skills have a decent chance of appearing. The only thing is that the start for Kifrah is a bit slow, but this shouldn't matter in a long game...
Я видел, как Небо окутала Тьма, и Небо смирилось с Судьбой,
Горящие реки сходили с ума, пытаясь остаться водой,
Земля пропустила коварный удар, раскрывшись на шаге вперёд,
Взлетел разъярённым драконом Огонь и понял, что тоже умрёт...