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The essence of the tactics when playing as the Dark Elves.

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It's strange, but Letos doesn't seem like such an overpowered hero to me, at least not in theory. In practice, it often turns out the opposite. First of all, he desperately lacks mana. As Mdance said, this can be mitigated later with Education or Wizardry, but in the early game, it's just terrible. In the first few levels, you can only cast Plague once, and its Aura rarely triggers. And I don't understand why he's even better than the Mechanists at clearing out enemies...
Plague has the best damage-to-mana ratio (by a significant margin), which means Letos has the strongest magical support + his ability. And he can use Slow and Fury as well as any other hero, so he's the strongest of the Temple heroes at the start. And he's still quite good later on.
And why would Temple heroes need Dark Magic, since it requires a lot of mana and is designed for heroes who have problems with spellcasting, but Temple heroes have the opposite problem – they lack mana.
Dark Magic is suitable for everyone, although it's best for the Necromancer. And spellcasting is also useful for Plague and spells of levels 4-5.
Explain in more detail why specifically Cyra. I think that even Erin (if you already have witches) would be better in this regard. By that time, she will have Chaos magic and attack already developed, and besides, her witches will support her with their volley fire, and thanks to the attack and tactics, the troops themselves will deal excellent damage.
The confrontation with Former Friends should happen around week 2, and accordingly with a maximum of 2 witches, i.e., Erin's ability is useless. But she is also suitable for clearing out, as she has Lightning, which, although it's weaker than Stone Skin at the start, can overtake it later. Erin has Attack, and Cyra has Leadership, which is also nice. But I'm concerned about Erin's small number of "units," which is so necessary for clearing out with Chaos. And Cyra has 10 additional Minotaurs. But the question of who is better is still debatable, and besides, Waishan is not far behind if you rush to Summoning + Stalkers. Much depends on the specific build, artifacts (even at the start, you can get Ice Amulet or Trident), but this is only if Letos is banned.
The choice is large and ambiguous; I'm just expressing a certain personal preference for implementing a specific tactic.
Although on this map, you can afford many heroes – 4-5 in the first week + building. And in the second week, do a hit-and-run with one hero with several Slow units, and finish off with a second hero with an army. Fortunately, there are many candidates for this role, as many have damaging starting spells: Cyra, Erin, Sinistar, Irbet (and in the Guild, they can even give you Plague). And you can level up to level 3 on dolmens for as many heroes as you want.

Added 8 minutes ago
The ability doesn't trigger that rarely. And he's better than the Mechanists for one simple reason – he's a Warlock. And therefore, he has Slow. The Mechanists don't have Slow, which means they will suffer some losses. In particular, this is fully evident in battles with Druids and Archmages.
That's true. Without losses, only Kaspar can cope with mages and druids due to the synergy of the special ability in the tent + 2 alt. skeletons + Rise Dead. But there are also unpleasant neutrals for Letos with Slow.
And in the mid and late game... Recently, a build for Cyra was developed, specifically as a power hero for the mid and late game. In practice, it hasn't been tested yet, but it might turn out to be a deadly combination. So, the minimum set of skills:
Leadership up to Empathy
Logistics up to Surprise Attack (it's a pity that you can't get Keen Mind with her)
Education with Attraction (Scholar + Keeper of Secrets for the same Empathy)
Attack up to Haste
Spellcasting.
And Elemental Affinity is welcome.
The battle takes place as follows – the troops are accelerated, and with their morale and initiative, the time between casts is significantly reduced. Then, Cyra only teleports Minotaurs, moving them up in the turn order. And under her, these "bulls" simply go wild. (As an option – Riders, so that they "ride" along the entire enemy army)
I've heard this somewhere before