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Well, I played the beta. So, here's my opinion.
IMHO.
The game really has huge potential. The developers have definitely been working hard all this time. But it's not ready for release yet. At least six months of further development are needed. Let's get started.
Interface.
It's inconvenient, not functional, and frankly overloaded with useless buttons. You can only find out the name of the week under favorable circumstances:) As well as the effect of the name:)
There are excellent examples of transferring the interface from 2D to 3D without changes, but only by adding the necessary buttons. The most striking example is Warcraft III.
Here, there is no button to view the kingdom:) You can't buy buildings individually:) In short, I didn't find a single plus or even a slightly convenient button:)
I don't even know what to change here. It's probably easier to create a new interface from scratch.
Battlefield
It's a bloodbath:) Multiplied by ATB, but still a bloodbath:) Keep the same number of turns, but increase them by a factor of two. Otherwise, it's genocide for thick-skinned units:) It's still playable with small armies, but not with large ones:)
ATB
I don't know about you, but the bar freezes for me:) Or it throws up things like changing the turn order at the last moment, even when there are no disturbing effects:) And it's impossible to balance. All my arguments to Dion in the corresponding forum are 100% valid. ATB is not needed here.
And the fact that the first turn is absolutely random is a complete nonsense:)
Hero
OP:) With just one Witch, you can defeat any group without casting a single spell:) It's annoying, but possible. And there's no need to talk about Griffons and Ballista:)
Magic
It's crazy. In the guild, I got all 4 empowered spells for Haven:eek: And for the Necromancers, not a single one from Dark Magic. And there were no walls either. But the mines are good:) You just need to know how to use them:)
Skills
Out of 4, 1 is great:) But the number of frankly useless ones is huge. And, surprisingly, they only offer useless ones:)
The game has potential, and it's huge. But for now, the game is completely raw. It feels like an alpha:) There's nothing to talk about, they just need to work and work:) I won't call them heroes:) Not yet. The decorations didn't make an impression. But there is already a desire for progress.
At least six months of refinement and intensive testing:) Otherwise, we'll get something even worse than a 4:)
Bless on undead is crazy:eek: And raising more skeletons than there were units on the battlefield:eek: As well as BD for mechanical creatures:eek:
IMHO.
The game really has huge potential. The developers have definitely been working hard all this time. But it's not ready for release yet. At least six months of further development are needed. Let's get started.
Interface.
It's inconvenient, not functional, and frankly overloaded with useless buttons. You can only find out the name of the week under favorable circumstances:) As well as the effect of the name:)
There are excellent examples of transferring the interface from 2D to 3D without changes, but only by adding the necessary buttons. The most striking example is Warcraft III.
Here, there is no button to view the kingdom:) You can't buy buildings individually:) In short, I didn't find a single plus or even a slightly convenient button:)
I don't even know what to change here. It's probably easier to create a new interface from scratch.
Battlefield
It's a bloodbath:) Multiplied by ATB, but still a bloodbath:) Keep the same number of turns, but increase them by a factor of two. Otherwise, it's genocide for thick-skinned units:) It's still playable with small armies, but not with large ones:)
ATB
I don't know about you, but the bar freezes for me:) Or it throws up things like changing the turn order at the last moment, even when there are no disturbing effects:) And it's impossible to balance. All my arguments to Dion in the corresponding forum are 100% valid. ATB is not needed here.
And the fact that the first turn is absolutely random is a complete nonsense:)
Hero
OP:) With just one Witch, you can defeat any group without casting a single spell:) It's annoying, but possible. And there's no need to talk about Griffons and Ballista:)
Magic
It's crazy. In the guild, I got all 4 empowered spells for Haven:eek: And for the Necromancers, not a single one from Dark Magic. And there were no walls either. But the mines are good:) You just need to know how to use them:)
Skills
Out of 4, 1 is great:) But the number of frankly useless ones is huge. And, surprisingly, they only offer useless ones:)
The game has potential, and it's huge. But for now, the game is completely raw. It feels like an alpha:) There's nothing to talk about, they just need to work and work:) I won't call them heroes:) Not yet. The decorations didn't make an impression. But there is already a desire for progress.
At least six months of refinement and intensive testing:) Otherwise, we'll get something even worse than a 4:)
Bless on undead is crazy:eek: And raising more skeletons than there were units on the battlefield:eek: As well as BD for mechanical creatures:eek: