As for the beta, Nival DID NOT PLAN to release an open beta; this was a very stupid initiative by Ubisoft, for which they are now paying the price. It is known for a fact that Nival uploaded a build for the beta that was far from the final one (my words are confirmed by the fact that the castle building system in the beta was abandoned at least six months ago), and this beta carries no meaningful load for Nival other than as a stress test for the servers.
Nival was forced to release the beta to calm the fans. Except that what they released doesn't qualify as a beta. I'm actually wondering if they even launched it themselves? Many bugs are so obvious. Was it that hard to do?
What do official Nival representatives say? Development is finished, balance polishing is underway. No changes will be made to the interface or game mechanics. The fact that they returned to some interface doesn't make it any easier. This interface is as foreign as the previous options. Changing a perfect interface is the worst thing they could have come up with.
What do they want from the beta? Suggestions regarding balance and bugs.
The bugs are clear, but nothing is clear about the balance.
How can penultimate level creatures (2 upgraded Treants) be killed by 2 simple Gargoyles? How can 10 Pixies kill 5 upgraded Griffins? What suggestions can there be here? There's nothing to talk about yet. What has Nival been doing all this time? :)
According to beta testers, the open beta has become better, but if this is "better," then what was it like at the beginning?
Why is the growth of the last level over a month weaker than the growth of War dancers over the same period?
These problems are so obvious that I don't even want to talk about them. Just like the fact that a unit that is simply a melee fighter is now completely useless. On such a map, he is blocked and waits for his death. Only complete noob players would build Minotaurs, Hydras, Rakshasas, and other walkers. The benefit from them is "0".
How can they say the game is almost ready if work on the balance hasn't even begun :)
As for the 4th game, you are wrong. The 4th game fully paid off and brought huge profits, but even that turned out to be too little to plug the holes in the budget. And yet NWC were already working on the 5th. Add-ons were released with the sole purpose of stretching it out until the release of the 5th. They didn't make it, but they certainly didn't drive the final nail in.
Nival doesn't know how to make strategies. And TBS even less so. Although I don't even know if Heroes can be called a TBS. To kill turn-based combat, one must be either a genius or an idiot (I suggest everyone choose their favorite option).
My opinion is unequivocal. The 5th is a very raw product. But it has good potential. It is important to realize it in the release, and not make a million add-ons like with Blitzkrieg. (That's even worse than 3DO. They cost more and there are more discs).
Your opinion regarding 3DO is your full right. But don't make Nival out to be idealists. People who haven't played Heroes (and that is a fact) cannot make an adequate sequel to the series. They killed everything and are relying on PR. Most likely it will work (people go to both Shames... sorry, Watches). But then a cross can be put on Heroes of Might and Magic and Might and Magic (and the final nail in the coffin will definitely be Dark Messiah).
NWC loved their creation, Nival does not. That is the whole secret of developing hits. You have to do it with soul.
Regarding the redesign of cities and the release of "non-heroes," don't you think that in such a case they will definitely be torn apart by fans from all over the world?
P.S. I don't know, but while communicating here it seemed that my opinion irritates many... if that's the case, I apologize, but I express my position independently, as I see it (I have no incentive to defend Russian developers, since I am Ukrainian)
Katrine
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