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Posts from Which magic schools should I choose for the late game? Or should I go for a specific artifact? Auto-translated

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In reply to _Prizrak_
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#16
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_Prizrak_;150974
I'm talking about mass slowing, cleansing, and speeding up. With the Mage's Sign, you can only speed up 2 units, and it will cost you 1.5 turns... 0.5 for the Mage's Sign + 1.0 for the spell itself... And if you have a Mind Lord, it only costs 0.5 turns, and it affects everyone... That's why I stopped using the Mage's Sign....
Using the Mage's Sign for slowing/speeding up? That's quite a twisted idea! The Sign should only be used on your own units for regeneration/phantom/shield, and on enemies for berserk/divine intervention/fire trap.
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#17
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I'm not going to do that... They just wrote that the symbol will replace mass spells...
:smile02:Клан "Lost Heroes" - Заместитель лидера:smile02:
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#19
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I'll start with the end. Chaos magic isn't very good for mages (this magic is strong for Warlocks). Light can be replaced with mini-arts (initiative, speed, etc.). Dark magic is very powerful, allowing you to deal with very strong opponents! And Summoning magic is a classic for Mages! Summoning, Phantom, and Banish – that's what the Academy needs!
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#20
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At the late game, you can significantly strengthen your army with spell arts. So, Chaos isn't that bad after all.
:smile02:Клан "Lost Heroes" - Заместитель лидера:smile02:
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#21
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yes, all of this is great, but Dungeon is just awesome, and calling for help from Nur will guarantee victory.
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#22
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I think mages don't have any problems with knowledge anyway... So, in my opinion, Chaos and Summoning are better choices than Nur for the late game, when mana is already over 300, because the path to Chaos Archmage involves taking unnecessary abilities (why do mages need machines? Except for the Hafiz, but the path to Chaos Archmage implies giving up Ballista). Therefore, I would choose Chaos and Summoning (Summoning is always relevant, and there is a counterspell against dark opponents).
So many centuries
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me


19.08.2008 СК Олимпийский.Я запомню это навсегда!!!

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In reply to ValgallaWolf
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#23
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ValgallaWolf;158450
In my opinion, mages don't have any problems with knowledge... So, Chaos is not a hero for the late game, when mana is already over 300, because the path to Chaos assumes taking unnecessary abilities (why do mages need machines?, except for the Hafiz, but the path to Chaos implies refusing Ballista), so I would take Chaos and Summoning (Summoning is always relevant, and there is a counterspell against the opponent's Darkness).
Counterspelling against Darkness is not always beneficial. Counterspelling is good against Chaos. If the opponent has Darkness, you should take Light. If you don't know what the opponent has, it's better to take Light as well.
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#24
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Why did they make the teleportation ring...? It would have been so much better if the summoning spell was more effective. I would have chosen Dungeon and Chaos with Wizard luck.
:smile02:Клан "Lost Heroes" - Заместитель лидера:smile02:
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#25
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I would choose the following schools: Summoning, Light/Dark (depending on the opponent)... Chaos isn't really a core school for the Academy, is it?
In reply to Gunslinger
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#26
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shaddar;158671
I would choose the following schools: Summoning, light/dark (depending on the opponent)... Chaos isn't really a core school for the Academy, is it?
No. But neither is darkness. However, you can find spells in the guild, there's a library. But in the late game, I'm leaning more towards Summoning with darkness.
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#27
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Chaos isn't really a specialty school for the Academy, is it?
Yes, it's not their specialty, but spells do appear. You just need to build the guild first, and then level up the hero's magic skills.
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#28
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No matter how much I play, I've never seen a Ring of Teleportation... That's why I always take the Teleport spell. As for Chaos or Darkness, that's debatable. I choose Chaos because the mark makes it very tempting to attack two enemies at once.
So many centuries
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me


19.08.2008 СК Олимпийский.Я запомню это навсегда!!!

Как играть онлайн в Герои 5??Ответ здесь
In reply to Gunslinger
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#31
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Gunslinger
...isn't chaos kind of an off-specialty for the Academy?
There's one hero named Nazir; he starts with chaos and is very strong in the mid-game, dealing a lot of fire damage. It's a shame that he becomes predictable. :( But overall, he's a good hero; the fireball spell at level 1 is really cool!!! :cool:

Added 5 minutes later
You can also take chaos for other heroes because the Phoenix Feather, Ice Amulet, and Trident of Titans with Emerald Boots haven't been canceled out – and they are quite often found on the map – but the Ice Shield isn't very common, unless it's in an artifact shop. :)

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#32
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What I don't like about the path to the Castle is the lack of magic... unless you supplement Chaos with artifacts... The result is that you cast all the spells, but it's not as interesting to me. I prefer having artificial summoning or light magic at my disposal.

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