Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Error Details:
Share Link
Which magic schools should I choose for the late game? Or should I go for a specific artifact?
I think mages don't have any problems with knowledge anyway... So, in my opinion, Chaos and Summoning are better choices than Nur for the late game, when mana is already over 300, because the path to Chaos Archmage involves taking unnecessary abilities (why do mages need machines? Except for the Hafiz, but the path to Chaos Archmage implies giving up Ballista). Therefore, I would choose Chaos and Summoning (Summoning is always relevant, and there is a counterspell against dark opponents).
So many centuries So many Gods We were the prisoners of our own fantasy But now we are marching Against these Gods I'm the wizard, I will change it all Valhalla - Deliverance Why've you ever forgotten me
19.08.2008 СК Олимпийский.Я запомню это навсегда!!!