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Which magic schools should I choose for the late game? Or should I go for a specific artifact?

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#16
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_Prizrak_;150974
I'm talking about mass slowing, cleansing, and speeding up. With the Mage's Sign, you can only speed up 2 units, and it will cost you 1.5 turns... 0.5 for the Mage's Sign + 1.0 for the spell itself... And if you have a Mind Lord, it only costs 0.5 turns, and it affects everyone... That's why I stopped using the Mage's Sign....
Using the Mage's Sign for slowing/speeding up? That's quite a twisted idea! The Sign should only be used on your own units for regeneration/phantom/shield, and on enemies for berserk/divine intervention/fire trap.
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