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#32
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Well, that’s great! I wish you all the best in realizing your idea!
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
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#33
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You know, comrades, such a discussion raises, at the very least, bewilderment. TE was created for active players with a competitive spirit, who value the time spent on each turn and don't want to lose due to random chance. In its essence, SoD is unbalanced and heavily reliant on randomness. All the changes in TE, regarding specializations, starting armies, magic, etc., have very serious justifications. And if these justifications are not obvious to a person, then they are playing for the sake of the game itself, and the result is practically unimportant to them – it's a pleasant and relaxing pastime, so to speak; in that case, TE is not for them. Or they are simply too lazy to figure everything out again. I can still understand the division of TE into versions with and without WoG-style features. But why all the rest? If you are an ordinary player, sitting with a beer and clicking the mouse, then these classes, monster experience, and precise knowledge of which creatures can be recruited from each castle are simply not needed; it's just extra effort. Why bring TE closer to SoD? Most casual players are quite satisfied with the current state and will stick with pure SoD, while those who play TE would prefer to move it even further away from SoD.
#34
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Do you want to bring TE closer to SoD, and why? Most casual players are quite satisfied with the current state and will stick with pure SoD, while those who play TE would prefer it to be even further removed from SoD.

Exactly!!! The main question that no one from the TE community has answered for me is: what exactly is TE? Is it truly the ideological successor to SoD, more advanced and improved, or is it a similar but completely different game?
So far, I haven't heard anything concrete. For now, I have the impression that sometimes it is beneficial to present TE as the ideological successor, and sometimes as a completely new game. Like "...a little bit man, a little bit woman...".
People will only become genuinely interested in TE when the idea of this game is formulated.
The phrase "...and those who play TE would prefer it to be even further removed from SoD..." seems honest and truthful to me.
TE was created for active players with a competitive spirit, who value turn time and don't want to lose due to chance.

I read player reports on TE and constantly hear complaints about this very randomness.
All changes in TE regarding specializations, starting armies, magic, etc., have very serious justifications. And if these justifications are not obvious to a person, then they are playing for the sake of the game itself, and the result is practically not important to them; it's a pleasant and relaxing pastime, so to speak, then TE is not for them.

Personally, the result is not important to me; I play for relaxation. But in the times of Chaos, Joker, Bishop, Mega Dog, Phil, and many others, it was a little different. And I didn't hear that these wonderful players were thrilled with TE.
If you are an ordinary player, sitting with a beer and clicking the mouse, then these classes, monster experience, and the precise knowledge of which castle takes which resource are simply not needed; it's just extra stress.

It's not just about beer and stress. How can I put it... for example, two girls walk by, approximately the same height and age. And when you pass by one girl, you remain indifferent, but when you pass by the other, your heart gently aches, for some unknown reason... in short, TE is "not my girl".

Again, there is no need to accuse people of not taking resources "quickly enough". After all, those unreal guys who quickly take resources had a head start of several years. Give the players of this forum a year or two, and they will learn too. It seems to me that each community goes through its own path of development; it should not be someone's appendage.
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#35
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People will only become truly interested in TE when the idea behind this game is clearly formulated.
This is a question for the developers, but I have the impression that this is an attempt to make Heroes 3 more balanced and convenient to play on L and XL random maps.
But in the days of Chaos, Joker, Bishop, Mega Dog, Phil, and many others, things were a little different. And I haven't heard that these wonderful players were thrilled with TE.
But Horn was from the same era, and Antal didn't seem to be against TE, although I'm not sure, and there was also their own patch on the Chaos League.
I read player reports on TE and constantly hear complaints about this very situation.
But definitely less often and to a lesser extent than it would be with SoD.
Again, there's no need to accuse people of not being aggressive enough when taking "forts."
I'm not accusing anyone, I'm just saying that if you play to win (like all TE players), then you absolutely need to know these things, and they can be figured out in one day, again, if you want to.
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#36
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Hehe, guys...
There are absolutely no downsides to TE; it's all positives compared to SOD.
SOD isn't a game; it's a gamble – you either get lucky or you don't (except in cases where the skill difference between players is huge).
In TE, everything is closer to being balanced. Even with equal conditions in SOD, Stronghold and Necropolis dominate...
As for the Slow spell on level 2, that's a good change because Slow is significantly more dangerous and useful than Haste on Expert difficulty.
Other changes and adjustments were also made for balance (Fire and Water are now just as useful as Earth and Air, the overpowered Stronghold has been nerfed, the overpowered Necropolis has been nerfed, the difficult Human Castle has been simplified...).

I just like the Stronghold, and in SOD, I often hear that it's overpowered, but I chose it for a completely different reason...

Are there any TE tournaments planned?

P.S. I read the rules for the current tournament... hehe... all Necropolis players participating in the tournament should be ashamed if they don't take 1st or 2nd place...

Please let me know via email phenix3@mail.ru when the next one will be. I hope I can participate...
I'm getting tired of the same old thing...
є(°¤°)э Мадара где-то рядом...
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#37
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There are no downsides, only advantages compared to SOD.
SOD is not a game, but a gamble – you either get lucky or you don't (except in cases where the difference in player levels is very large).
In TE, everything is closer to being balanced. Even under equal conditions, in SOD, Stronghold and Necropolis dominate...
As for the Slow spell at level 2, this is a correct change because Slow is significantly more dangerous and useful than Haste at the Expert level.
Other changes and adjustments were also made for balance (Fire and Water are now no less useful than Earth and Air, the overpowered Stronghold has been nerfed, the overpowered Necropolis has been nerfed, the difficult Human Castle has been simplified...).

I just like the Stronghold, and in SOD, I often hear that it's overpowered, but I chose it for a completely different reason...
Yes, yes... we've all been through this before... no need to reinvent the wheel ;) and start new arguments and conflicts...
P.S. I read the rules for the tournament that's currently running... haha... all Necropolis players participating in the tournament should be ashamed if they don't take 1st or 2nd place.
Here, everything depends on the player's skill level. Even if Necropolis is chosen, in the hands of a pro, it is unbeatable; in the hands of a beginner, it is weak. Therefore... ;)
играю на уровне AI !!:smile32: ;)
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#38
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I could share my purely subjective opinion on the balance in TE and balance in general, but...
The possibility of creating SoD with a TE interface is being discussed here (I hope you still won't mind).
TE already EXISTS, and for those who prefer to win through skill, it remains available...
В. Уэйтс©
Но поскольку я нищий,
у меня лишь есть мечты.
Я разостлал свои мечты пред вашими ногами.
Ступайте бережно, ибо вы ступаете по моим мечтам.

временно ушел с форума, переодически заглядываю. кому нужен пишите в скайп ewgeniy1985. в аське 384385000 очень редко.
#39
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But Horn is from those times; Antal didn't seem to be against TE, although I don't know for sure, and League of Chaos also had its own patch.

Well, we can't ask Antal, and the Championship patch for League of Chaos isn't much different from SoD 3.2.
I'm reading player reports on TE and constantly hearing complaints about this very situation.

But it's definitely less frequent and less severe than it would be with SoD.

Who knows. Still, in TE, people play more for results. Those who get lucky will sooner break the Utopia - find a workaround - "insert the appropriate solution."
And they can easily do it in the second week of the game. Those who are unlucky write about it.
In SoD, breaking the Utopia and developing takes more time, which gives a chance to those who had a worse starting position. And people are still playing more for fun than for results.
I'm not accusing anyone; I'm just saying that if you play for results (like all TE players), you absolutely need to know these things, and they can be figured out in a day, if you want to.

Practice is needed. It's hard for me to say how many TE players know all the necessary things, and how many SoD players do.
If we talk about the participants of this forum, then again, time is needed; the forum is still very young, the rules are just being formed, and the tournament community is just taking shape. I can say one thing: I like the atmosphere of this forum, the intelligence of the people. And skill will come, regardless of which version they play.

By the way, if something worthwhile really comes out of this, I'll be happy.
I'll download it, install it, and play. But TE in its current form doesn't suit me.
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#40
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RAPER;148829
It all depends on the player's skill level here... even if Necropolis is chosen, in the hands of a pro, it's unbeatable. In the hands of a newbie, it's weak. That's why... ;)

That's why I say that Necropolis should be ashamed if it doesn't win (meaning the players are newbies).
According to the rules of the current tournament, the pool of available creatures has been reduced (quite significantly), and for Necropolis, only certain heroes have been banned (while leaving one very powerful one).
є(°¤°)э Мадара где-то рядом...
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#41
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That's why I'm saying it's a shame for Necros if they don't win (meaning they are newbies)
and what... based on what - if a person, for example, has played online 5 times.. plays as Necros- previously only played against the computer.. is he supposed to take 1st place immediately- that's how it works according to your logic.... but this isn't what we're talking about..
According to the rules of the current tournament, Svod was nerfed
he is always nerfed in SoD;)... and this tournament is taking place specifically on it...
All the organizer's ideas.... if you want TE... there will be an arena tournament soon- take part in that...
играю на уровне AI !!:smile32: ;)
#42
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That’s why I’m saying that it’s a shame for the Necropolis if they don’t win (meaning they have inexperienced players).

As I understand it, the current “Fan Favorites in Battle” championship is a fan-made, unofficial event, just a relaxed way to play with your favorite faction. I find it enjoyable.
Also, check out the thread with reports on ranked games – usually, there are decent matches, with pairs like Rampart vs. Dungeon or Castle vs. Fortress.
I read about the official tournament that was held last fall, and even there, the matches often resulted in standard pairings.
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#43
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actually, let's get back to the topic... specifically, how to master playing on SOD with the TE interface. What, where, how, and why. ... that's the essence of the question... In principle, this is done to develop skills... although one GREAT person said, "Whoever plays SOD well will also play TE well, and vice versa... the essence of the game hasn't changed fundamentally, but it has taken on a form that many don't like, and it has also gained conveniences that many appreciate." That's what it's all about - we need to figure it out.
играю на уровне AI !!:smile32: ;)
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#44
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I'm reading, and I'm starting to remember that there have been similar topics before, where the idea behind creating it was slightly different (implementing TE), but the essence of the discussion is practically identical. Which is better, TE or SOD? Don't you understand that TE is a gift from the heavens, and SOD is garbage. No, no, no, you don't understand – TE is crap with its slow pace on the second level, while SOD is a classic. It just makes me want to argue with someone over a case of beer that the outcome will be the same as in all similar threads that promote TE. I liked Dreamcatcher's idea because of its original implementation of TE, but in the end, we've returned to our "sheep."
Make TE, completely reverting it to SOD, leaving only the interface, and the rest will gradually be implemented on its own. But I'm reading again about leaving the necropatch, chess clocks, and other things. Understand that any extra and unfamiliar detail, even if insignificant, that distinguishes TE from SOD contributes to the "rejection" of the average SOD player from TE. But when a die-hard SOD player understands that installing TE isn't that difficult, and that absolutely nothing new needs to be learned in terms of gameplay, then you can gradually introduce chess clocks, experience, and even the slow pace on the second level.
In short, I'm taking bets, gentlemen :D. I'm betting a case of beer that TE won't catch on if it's implemented using these already banal methods.
In reply to invisible
#45
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I'm in favor of having a chess clock (because it's annoying when someone takes half an hour for every turn; that way, if you like to read a book during battle—you lose at the end of the week due to lack of time), and again, some people don't have them at the start of battles and move very quickly, while others do, and those who don't actually lash out at those who do for taking too long; this way, someone who takes a minute per turn without fighting in the first week will know that when it comes to capturing Dragon Utopia, they will have plenty of time thanks to the savings from the first week. I think clocks are simply essential in online games...) and also for transferring armies and splitting troops with one button, while for everything else—I'm in favor of it being like in good old SoD...
Yes, and here is another difference between SoD and TE—in SoD, the second hero in the tavern has an army, but in TE only the primary hero has an army, and the second hero in the tavern has no troops; however, the primary hero in the tavern always has 3 stacks of troops. I think this can be left as is....
In reply to Fireball
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#46
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Fireball;148777
If you are an ordinary player, sitting with a beer and clicking the mouse, then these classes, monster experience, and precise knowledge of which conserve can be taken with which forces from each Castle are simply not needed; it's just extra stress. Why bring TE closer to SoD? Most casual players are quite satisfied with the current state and will stick with pure SoD, while those who play TE would prefer it to be even further away from SoD.

Then, to reduce the stress even further. Even beer won't help you relax when you have to constantly click back and forth. I repeat, the idea is not to implement TE, but to make the game more convenient and faster. Often, all the time of a turn (4 minutes) is spent only on transferring troops and splitting them into individual units.
Ah, yes, probably true relaxers don't split armies into individual units and play with 2-3 heroes. They don't need this infamous Button either. :D Well, this game is really not designed for such relaxation. Moreover, I am sure that such players do not post their games in reports. They don't need it. They play for themselves with a beer, lose in conserves, reload, and continue. I am not blaming them in any way – it is their right to play that way, please, go ahead. But if a player is even a little interested in competitive spirit and the desire to climb higher in the table, he will already build hero chains skillfully, split armies before taking conserves, and it will already be difficult for him to play without the Button. In addition, there are features in TE that even SoD players might appreciate. The vote will put everything in its place.
http://dreamcatcher.metroland.ru/