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The release date of the expansion pack is approaching.

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#33
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You know, comrades, such a discussion raises, at the very least, bewilderment. TE was created for active players with a competitive spirit, who value the time spent on each turn and don't want to lose due to random chance. In its essence, SoD is unbalanced and heavily reliant on randomness. All the changes in TE, regarding specializations, starting armies, magic, etc., have very serious justifications. And if these justifications are not obvious to a person, then they are playing for the sake of the game itself, and the result is practically unimportant to them – it's a pleasant and relaxing pastime, so to speak; in that case, TE is not for them. Or they are simply too lazy to figure everything out again. I can still understand the division of TE into versions with and without WoG-style features. But why all the rest? If you are an ordinary player, sitting with a beer and clicking the mouse, then these classes, monster experience, and precise knowledge of which creatures can be recruited from each castle are simply not needed; it's just extra effort. Why bring TE closer to SoD? Most casual players are quite satisfied with the current state and will stick with pure SoD, while those who play TE would prefer to move it even further away from SoD.