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The release date of the expansion pack is approaching.

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#44
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I'm reading, and I'm starting to remember that there have been similar topics before, where the idea behind creating it was slightly different (implementing TE), but the essence of the discussion is practically identical. Which is better, TE or SOD? Don't you understand that TE is a gift from the heavens, and SOD is garbage. No, no, no, you don't understand – TE is crap with its slow pace on the second level, while SOD is a classic. It just makes me want to argue with someone over a case of beer that the outcome will be the same as in all similar threads that promote TE. I liked Dreamcatcher's idea because of its original implementation of TE, but in the end, we've returned to our "sheep."
Make TE, completely reverting it to SOD, leaving only the interface, and the rest will gradually be implemented on its own. But I'm reading again about leaving the necropatch, chess clocks, and other things. Understand that any extra and unfamiliar detail, even if insignificant, that distinguishes TE from SOD contributes to the "rejection" of the average SOD player from TE. But when a die-hard SOD player understands that installing TE isn't that difficult, and that absolutely nothing new needs to be learned in terms of gameplay, then you can gradually introduce chess clocks, experience, and even the slow pace on the second level.
In short, I'm taking bets, gentlemen :D. I'm betting a case of beer that TE won't catch on if it's implemented using these already banal methods.