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Posts from Advantages of Mages over other races.

2.3 (3 ratings)
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18 years ago
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I suggest we discuss all the advantages and, accordingly, the disadvantages of the Academy here. And we should finally revive this forum section! :smile30:
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18 years ago
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_Prizrak_;143929
I suggest we discuss all the advantages and, accordingly, the disadvantages of the Academy here. And we should finally revive this forum section!!!:smile30:
Yes, the Academy is a strong faction, but it has its own characteristics. It's very interesting, and it has its own tactics. Of course, it's one-sided, and it's harder to play with than, say, Barbarians or Warlocks, who have strong creatures and good spells. The Academy's strength lies in its spells, so unfortunately, Barbarians can crush the Academy's troops and rush on.
In reply to Magnus
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18 years ago
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Magnus;143931
therefore, unfortunately, Barbarians can crush the Academy's troops and rush on.
I disagree; a Wizard can easily develop two schools of magic, and any two, while a Barbarian won't develop two anti-magic schools, and they probably won't even be able to guess even one, with only a 25% chance of doing so.
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18 years ago
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Of course, it won't happen... And they don't even need it... Retribution, Aura of Swiftness, more Defense, and go for it!!! Mages simply can't handle it. And it would be good to take a Sanctuary... There you have Berserk, Armageddon, everything your heart desires... + excellent mini-arts!!! Those same Gargoyles are just wild!!! (mini-art on armor) and go block the archers!!!
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18 years ago
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Regarding the "tabouretkas" (presumably a specific unit or tactic)... it's impossible to block them with those units; they're like they're constantly maneuvering. But in general, the miniatures are a great thing. I don't know what specific advantages the Academy has against the other factions, but I think it's the only faction with 3 archers in its army (1, 4, and 7 types... very good, especially since mages often play defensively, just standing there and casting spells... not always, of course). The hero, Ora, can kill everyone with his magic, especially when he has a lot of mana, and there are all sorts of cool things with the miniatures and the hero's special abilities, and so on. So, as a magic-focused faction with the hero Ora, miniatures, and the castle's shop, I think it's the strongest magic faction in the late game! But in terms of troops, it's not that great; you mostly have to boost the troops' stats with artifacts... and again, you have to think about whether to strengthen the troops or the hero's spells... but that's all just my opinion.

P.S.: I forgot to mention the "SA" (presumably a specific spell or ability) - it's a powerful thing, and you don't need to worry about schools of magic, but if you need mass spells (they work very well for the Academy... either by improving your own troops or by reducing the enemy's stats, which the Academy actually lacks!).
Sorry for the off-topic: you're right, Prizrak, this topic is very unpopular... WE NEED TO BRING IT UP!
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18 years ago
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It's a one-sided race, and that's correct! That's why they need those artifacts! With their help, you can significantly boost the stats of your troops! Both attack and defense! Even if the hero's stats are low... this ability is one of the best!

Added after 7 hours and 54 minutes
To perform the maneuver, there must be free spaces around the cell! You can't place them in the middle of the field! I played as the Stronghold, and they simply can't run through, their own units get in the way (at the beginning of the battle), but towards the end, you can just stand in front of them, and that's it.
18 years ago
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In my opinion, combat centaurs are anti-taburetkas. Gargoyles deal, to put it mildly, little damage, and combat centaurs, unlike nomadic centaurs, deal full damage in melee and take down taburetkas much faster. Mini-artifacts are certainly a useful thing, but they become truly relevant after the city is fully developed, when resources are no longer needed, and the hero's skills are high. In the earlier stages, it is problematic to equip even the main troops with good mini-artifacts, unless it's according to the "minimum" plan. Although, of course, in case of an acute shortage of resources, an artifact can be sold.
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18 years ago
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Major, gargoyles, and centaurs are actually all on the same level, and gargoyles are also more durable. And if Haggle is your favorite hero, don't forget that centaurs are much stronger with him than with other heroes.
In reply to Vayshan
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18 years ago
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I think the downside of the Academy is that no creature can deal very high damage to kill in one hit (like, for example, elven archers). But there's magic for every taste! And there's a lot of knowledge, and you can boost your spellcasting with artifacts! And the artifact shop is a good advantage! Mini-artifacts are also a good thing!
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18 years ago
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Genies, Rakshasa, and Titans deal high damage. Especially in 3.0, Genies were buffed; at level 5, their attack is simply insane!
18 years ago
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Vaishan, sorry if I didn't quite understand the meaning of your post. In any case, gargoyles won't cause any significant harm with their 1-2 damage. Therefore, in my opinion, eliminating the gargoyles with centaurs is just a matter of time. Moreover, other orcish troops (such as warmongers) might be nearby, and they certainly won't give them a chance. Although, the "stools" will still fulfill their purpose, blocking 1-2 shots. In the end, if you really want to, you can send battle centaurs into melee combat, ignoring the gargoyles.
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18 years ago
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Yes, there are too many mini-arts at the beginning! Just put one on the Inc, one on the Gremlins, and that’s enough. As for the damage, you put a bow, a quiver, a mini-art for attack, luck, and initiative (on the Titans)... AND WHAT DO YOU THINK, THEIR DAMAGE IS BAD????

Added 2 minutes later
And since there are 3 archers in the army, with this combined art, the Academy units deal pretty good damage.
In reply to _Prizrak_
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18 years ago
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It's hard to find a counter to Archmages; in battle, I always get hit by their armor-piercing shot at least once, and sometimes even 3 units take damage, even though the damage is the same. As much as it pains me to admit it, this is even better than the Lich's cloud! Miniatures are just overpowered (unit stats simply skyrocket) if you have a lot of resources! Developing magic is also a big plus.
In reply to _Prizrak_
18 years ago
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_Prizrak_;144347
Yes, there are too many mini-artifacts at the beginning, and that's not necessary! Just put one on the Incarnate, and one on the Gremlins, and that's enough. As for the damage, you put on a bow, a quiver, a mini-artifact for attack, for luck, and for initiative (on the Titans)... AND WHAT DO YOU THINK, DO THEY HAVE BAD DAMAGE????

Added 2 minutes later
And since there are 3 archers in the army, with this combined artifact setup, the Academics deal pretty good damage.
It seems he was referring to the Unicorn Horn Bow. Well, it's not available in every game. That's one. Two, it's even harder to find both the bow and the Excellent Quiver. I agree, the artifact shop makes things easier and increases the chances, but even there, such items don't appear very often, so IMHO, it's not worth seriously counting on them.

Regarding mini-artifacts. Fully equipping troops with mini-artifacts is quite resource-intensive; it definitely takes some time to accumulate those resources. I wouldn't delay with the mage; mini-artifacts are indeed a powerful thing, significantly improving the Academy's troops. It's not that easy to crush an army that is fully equipped with level 3 artifacts.

And we shouldn't forget that mass evasion will negate all the efforts to buy and find the Archer's Dream, as well as enhancing the archers in other ways. And a perk in defense that reduces damage from ranged attacks by 20% will also be useful against the Academics.
In reply to Майор Вихрь
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18 years ago
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Major Whirlwind;144346
Vaishan, sorry if I didn't quite understand the meaning of your post. In any case, gargoyles won't cause any significant harm with their 1-2 damage. Therefore, in my opinion, eliminating gargoyles with centaurs is just a matter of time. Moreover, other orcish troops (for example, warmongers) may be nearby, and they certainly won't give them a chance. Although, the "stools" will still fulfill their purpose, blocking 1-2 shots. In the end, if you really want to, you can send battle centaurs into melee combat, ignoring the gargoyles.
Ha, the purpose of gargoyles is to block a couple of shots. And the new ones will also increase their damage with spells.

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