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Advantages of Mages over other races.

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#5
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Regarding the "tabouretkas" (presumably a specific unit or tactic)... it's impossible to block them with those units; they're like they're constantly maneuvering. But in general, the miniatures are a great thing. I don't know what specific advantages the Academy has against the other factions, but I think it's the only faction with 3 archers in its army (1, 4, and 7 types... very good, especially since mages often play defensively, just standing there and casting spells... not always, of course). The hero, Ora, can kill everyone with his magic, especially when he has a lot of mana, and there are all sorts of cool things with the miniatures and the hero's special abilities, and so on. So, as a magic-focused faction with the hero Ora, miniatures, and the castle's shop, I think it's the strongest magic faction in the late game! But in terms of troops, it's not that great; you mostly have to boost the troops' stats with artifacts... and again, you have to think about whether to strengthen the troops or the hero's spells... but that's all just my opinion.

P.S.: I forgot to mention the "SA" (presumably a specific spell or ability) - it's a powerful thing, and you don't need to worry about schools of magic, but if you need mass spells (they work very well for the Academy... either by improving your own troops or by reducing the enemy's stats, which the Academy actually lacks!).
Sorry for the off-topic: you're right, Prizrak, this topic is very unpopular... WE NEED TO BRING IT UP!