Posts from Modding
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Discord-сервер "Герои 5: S.T.A.L.K.E.R"
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For example, can I replace the Minotaurs in the Sacrifice Pit of the Dungeon with Witches, or even make it a fixed Fury production without the need for sacrifices?
And so on, I'm interested in whether it's possible to change the functionality of buildings.
Hi,
I noticed the Preparation skill uses a unique camera angle which cuts off the defending creature almost entirely (tested on small creatures).
anyone knows which XDB file this camera uses?
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Discord-сервер "Герои 5: S.T.A.L.K.E.R"
Сервер по модификации "Герои 5: S.T.A.L.K.E.R"
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Could you please specify what is this skill? Seems i cannot understand, what skill are u talking about - poor english
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I see. I took a brief look on all camera files but got scared haha.
Start combat with hero with such skill. Type in console:
combat_camera_log 1From that moment on, any time a new camera is used in combat, path to its .xdb will be written in console. So when a creature uses this ability, u can catch its camera! :)
Its a common way to do it
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Там ответы на вопросы, руководства, гайды и прочее
Discord-сервер "Герои 5: S.T.A.L.K.E.R"
Сервер по модификации "Герои 5: S.T.A.L.K.E.R"
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Friends, I have a question: is it possible to change the function of buildings in cities?
For example, can I replace the Minotaurs in the Sacrifice Pit of the Dungeon with Witches, or even make it a fixed Fury increase without the need for sacrifices?
And so on, I'm interested in whether it's possible to change the functionality of buildings.
In the case of the Sacrifice Pit, it is tied to a specific creature level in the city (unlike hero specializations, which are tied to the creature ID). This means you can move creatures to these levels while preserving the original specializations.
*As far as I know, there are currently no ways to fully change the functionality of "special" buildings, except through workarounds and possibly scripts.
In the case of the Sacrificial Pit, it is tied to a specific creature level in the city (unlike Hero specializations, which are tied to the creature's ID). This means you can move creatures to these levels while preserving their original specializations.
Attachment 76520
*As far as I know, there are currently no ways to fully change the functionality of "special" buildings except through workarounds and possibly scripts.
I see. I took a brief look on all camera files but got scared haha.
Start combat with hero with such skill. Type in console:
combat_camera_log 1From that moment on, any time a new camera is used in combat, path to its .xdb will be written in console. So when a creature uses this ability, u can catch its camera!
![]()
Its a common way to do it
Thank you very much for your reply.
After deeper testing using the command, it appears the issue lies in the skill's code rather than the camera file.
it always uses the camera file A1.xdb (for any creature size) which is also used in regular melee attacks and works fine there.
I assume the issue happens since the camera always focuses on the "defender", but using Preparation turns the "defender" to the "attacker" code wise, and that's probably the reason the camera cuts off the "defender" here.
Anyway, many thanks!
UPD: The creature shares a slot with the Dire Wolves. How can I split it into two slots?
The question is not entirely on topic, but I couldn't find a better place for it.
Could you tell me where the code strings for the hero Erin's specialization, Matron_Salvo, are located? I want to see how it works in the game, but I couldn't find the strings for this specialization anywhere.
P.S. I searched in "DefaultStats" for both Matron_Salvo and Warlock, looking at the associated files, as well as in HeroSpecializations, HeroSkills, Erin, and Eruina. I only found the description of the character Erin as Eruina in the MapObjects folder, and the default file for the specialization Matron_Salvo, which contains 0 information and only shows which text files it references for the skill description in the game. In general, there is 0 information about the skill's mechanics.
UPD: I'm adding to my "request" with a plea to find the strings for the specialization - Ingvar's specialization, Defender. I also couldn't find the strings for how it works.
The question is not entirely on topic, but I couldn't find a better place for it.
Could you tell me where the code strings for the hero Erin's specialization, Matron_Salvo, are located? I want to see how it works in the game, but I couldn't find the strings for this specialization anywhere.
P.S. I searched in "DefaultStats" and looked for Matron_Salvo, Warlock, and also checked the associated files, as well as HeroSpecializations, HeroSkills, Erin, and Eruina. I only found the description of the character Erin as Eruina in the MapObjects folder, and the default file for the specialization Matron_Salvo, which contains 0 information and only shows which text files for the skill description in the game it refers to. In general, 0 information about the skill's mechanics.
UPD: I'm adding to my "request" with a plea to find the strings for the specialization - Ingvar's spec, Defender. I also couldn't find the strings for how it works.