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1 year ago
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It works – I took a GR2 file from version 7, ran it through the programs from the guide, and changed the initial characters using a hex editor. Then, I put it in the GrannyGeometries folder and imported the model. It would be good to test it on a computer without Maya.

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1 year ago
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fktifzobr@mail.ru

it works – I took a GR2 file from version 7, ran it through the programs from the guide, and changed the initial characters using a hex editor, then put it in the GrannyGeometries folder and imported the model... it would be good to test it on a computer without Maya.

I checked, it works (I took the arena model from the game through Archangel, added a brazier in the center of the arena entrance, and put it back through the editor, having 2 files in GR2 format – geometry.gr2 and skeleton.gr2)

 
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1 year ago
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Interesting observation – when importing from GR2, the XDB file containing geometry information is not updated. This means that if the file doesn't specify meshes and materials, it will appear as if the model is missing.

During import, material and texture files are created.

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1 year ago
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PROBLEM
After attempting to change the exit to a specific skill using a different path, the skill icons and texts break – white squares appear instead of the skill icons, and hovering over the skill results in an empty description menu. This problem arose when trying to move the Treasury to the navigation menu and place Prayer in its place; all other skills worked as expected. Does anyone know how to solve this problem?
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1 year ago
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Diablos_Map
PROBLEM
After attempting to change the path to a specific skill, the skill icons and texts break – white squares appear instead of the skill icons, and hovering over the skill results in an empty description menu. This problem arose when trying to move the treasury to the navigation menu and place the prayer skill in its place; all other skills worked as expected. Does anyone know how to solve this problem?
Most likely, you accidentally deleted an extra bracket or quotation mark, and the game stopped reading everything after the error.
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1 year ago
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it’s unlikely that this is the problem, because the skills that precede leadership (machines and education) are broken; only logistics seems to have been minimally affected. I’ll check it out and try some troubleshooting – maybe something will work.
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1 year ago
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Diablos_Map
I doubt this is the problem, because the skills that come before leadership (machines and education) are broken; only logistics seems to be working fine. I'll check it out and try some troubleshooting – maybe I can fix it.
Send me the file, and I'll take a look at it tonight.
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1 year ago
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Sorry, I won't be able to send it today. I'll send it tomorrow.
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1 year ago
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Diablos_Map
PROBLEM
After attempting to change the path to a specific skill, the skill icons and texts break – white squares appear instead of the skill icons, and hovering over the skill results in an empty description menu. This problem arose when trying to move the treasury to the navigation and place prayer in its place; all other skills worked as expected. Does anyone know how to solve this problem?

I hope you're making backups.
Something got messed up in the lines; if there are white squares, it means the texture link isn't loading. You'll have to revert and re-enter everything carefully. Or, take that piece of the file from the original and paste it in to avoid having to revert everything.
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1 year ago
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the issue was resolved by replacing the file and re-editing it.
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1 year ago
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Diablos_Map
the problem was solved by replacing the file and re-editing it
well, then I think there was just a small, inconspicuous mistake somewhere, it happens)
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11 months ago
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Good day. How can I make the gates of a siege arena in any castle open by default, as they usually have open gates: animation "open", ONESHOT_STILL, or is there another way to achieve this? I need open gates for decorating the battle arena; animations cannot be played there because playAnimation() only works on units/heroes. Do you have any ideas besides the tedious process of using ArchanGel, 3ds Max, and reverse importing?
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10 months ago
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Long
Decided. Changed the animation name from close to idle00, and set SpeedFactor = 0.
Genius! I was thinking about the effects, but did you copy the animset and animation? So as not to spoil the combat animations?
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10 months ago
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fktifzobr@mail.ru
brilliant! I was thinking about the effects, but did you copy the animset and animation? So as not to ruin the combat animations?

Of course, in the end, I created my own animset based on the original, so as not to ruin the gate animations during sieges.

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