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In the case of the Sacrificial Pit, it is tied to a specific creature level in the city (unlike Hero specializations, which are tied to the creature's ID). This means you can move creatures to these levels while preserving their original specializations. Attachment 76520 *As far as I know, there are currently no ways to fully change the functionality of "special" buildings except through workarounds and possibly scripts.
Thank you very much for your answer! Well, I guess I’ll have to skip this idea; I’m not willing to move witches to the third level just for this dubious building.)