Friends, I have a question: is it possible to change the function of buildings in cities?
For example, can I replace the Minotaurs in the Sacrifice Pit of the Dungeon with Witches, or even make it a fixed Fury increase without the need for sacrifices?
And so on, I'm interested in whether it's possible to change the functionality of buildings.
In the case of the Sacrifice Pit, it is tied to a specific creature level in the city (unlike hero specializations, which are tied to the creature ID). This means you can move creatures to these levels while preserving the original specializations.
*As far as I know, there are currently no ways to fully change the functionality of "special" buildings, except through workarounds and possibly scripts.