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#36
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2AlexGT
I forgot a lot of things, for example, that you can sacrifice both good and evil creatures and artifacts at the altar, and that the hero specializations have changed....
Барук Казад! Казад аи-мену! => "Гномы ням-ням."- сказал дракон. :smile19: Люди пейте гномояд!:smile51:
#37
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blind'ik
I already said that I might not know everything and that I didn't finish it in the end. As for the changed hero specializations, they can be turned off in the menu, and I was listing the items that can only be turned off from outside! But in general, it's a misconception that you need to turn everything off in the Total Enhancement (TE) mod for an easy transition. Why?!?! Everything is simple and clear there, logical and convenient; you don't even need to read the manual, you can just play against the computer a few times, as it makes its moves instantly.
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#38
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Hey everyone! I have a problem – I also want to try it, but I can't get it to work. I can't launch version 1.3f; I did the update, but the .exe file didn't appear. So, I can't install the next version, 1.3q. What should I do?
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
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#39
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eXeCuToR;132354
Hey guys! I have a problem – I also want to try TE, but I can't get it to work. I can't launch version 1.3f; I did the update, but the .exe file didn't appear. So, I can't install the next version, 1.3q. What should I do?
Why do you need 1.3f???? I installed 1.3q directly on WoG, and it works perfectly! Try doing the same!
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#40
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It seems like there’s a version of KU that can only be installed on Fortress, but I’ll try it now.

Added 6 minutes later
Dirty Player, thank you very much, it seems like it really installed, at least the maps for Fortress appeared.
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
#41
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Through trial and error, the following optimal installation procedure for TE has been determined (I recommend it to everyone):
1) Copy your existing SoD 3.2 (or Platinum 4.0) to another folder. Don't hesitate and just copy it! Let's call it Heroes3_TE, for example.
2) Install WoG, specifying the installation path to the Heroes3_TE folder.
3) Install the WoG 3.58f update.
4) Install the Russian language pack for WoG 3.58f.
5) Install the full version of TE 1.03q.
6) Install the Russian language pack for TE 1.03q.

By following these steps in sequence, you will get a normal, clean TE with an excellently done Russian language pack. Executor, I recommend doing a fresh installation; otherwise, glitches may occur (this happened to me during an incorrect installation).
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#42
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I installed it on SOD 3.1, and I haven't noticed any bugs so far.
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
In reply to eXeCuToR
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#43
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I had Heroes of Might and Magic III 3.58F. I copied it and put the TE_1.03KU patch in there... It seems to be working fine.

However, I wanted a FULLY English version, but for some reason, I can't seem to make it happen... :-(

Does anyone know how to make it 100% English?
#44
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Balamut;131352
Nevertheless, I believe it would be ideal to move Mass Slow to a separate spell on the fourth level, as was done in Heroes II. That is where it truly belongs in terms of the ratio of effectiveness to difficulty of acquisition.
+100
Mass Slow is one of the most effective spells in battle, and if you consider the frequency of use, it is probably the most effective.
Dirty_Player;131652

But since this is not an official version, for some reason it cannot take hold among the majority of players...
If I were the TE developers, the first thing I would worry about is creating a proper separate installer, removing everything unnecessary from VoG from the distribution.

KoR;131802
The guys from Bay are actively promoting TE and want to bring as many people as possible from HeroesWorld over to their camp.
Even though I'm not from Bay, I fight for the same ideals. And honestly, I am still in shock that not only individual personalities, but entire resources are conducting a policy against TE, defending the buggy and unbalanced SoD.
At the same time, some love to repeat: "it's just that I love the classics." I have a reasonable question for them: why then aren't you playing the first version of Heroes III "Restoration of Erathia"? After all, that is the CLASSIC of Heroes III!
I, for example, play Heroes I, II, III. Am I not a devotee of the classics? And I'm telling you that TE is better than SoD in every aspect of the game. I mean absolutely every aspect. (Except perhaps the plague and growth weeks, which I wouldn't remove entirely)
KoR;131802
And it's not about malice, they simply sincerely believe that TE is better
Yes, that's exactly it.
KoR;131802

...if we isolate the main message, it's simple - "TE is the same heroes, only better"...
The part "...is the same heroes..." confuses me.
I am sure that these are different heroes
Of course they are different heroes!!! "The same, only better" - that's not how it works. If it's better, then it's already different. If it's the same, then it's not better. Logical?
KoR;131802

...but I want to know exactly how different they are.
Exactly enough to become better. No more, no less. If you don't like something - we agree with the opponent and disable it, no problem.
KoR;131802

The strength of HeroesWorld is not in the strong players
Apparently, the "strength of HeroesWorld" is in SoD?
KoR;131840
I am not against TE. We need to choose the best, but we need to understand how the games differ. This is important. If I see that there are few differences, and knowing them I can easily adjust my play, then I can play both versions. Otherwise, a choice will have to be made.
I wonder, in your opinion, are there many differences between Heroes I, Heroes II, Heroes III_SoD, and Heroes III_TE? I manage to play all four, and I don't need to adjust anything or choose one over the others. Maybe I'm a genius? Doesn't seem so. Give it a try, I think you'll succeed.
Dirty_Player;132097
It seems to me that some things only spoil TE.
How can something spoil the game if no one is forcing you to use it? If you don't like it - uncheck the box (takes 1 sec) and play. Once again, the game's merits, namely its wide customization options, are being listed as drawbacks!
Now, point by point:
Dirty_Player;132097

1) Creature experience system. Well, why is it even needed???
Because a squad of warriors that has fought through foreign lands, enemy cities, dungeons, and dragon utopias is not the same as recruits who just hatched in the castle, logical? That's regarding realism and common sense. Moreover, the monster leveling system clearly makes the game more interesting, adding those very mini-goals that someone mentioned above.
But I, for example, prefer playing against a human without monster leveling and without the army tax.
Dirty_Player;132097

2) Hero classes.
They've come up with some kind of hassle there too, although there is something to it :-)
A very good solution for increasing the utility of useless skills. For example, Estates and Leadership are considered super-lame skills in SoD. But by studying both of them in TE, you get the "Marauder" class, and for victory in battle, the hero will receive not only experience but also a certain amount of gold!
As for classes in general, some I personally don't like very much, but imho I just haven't tasted them yet.
Dirty_Player;132097

3) Gates to Inferno.
Why? Is Inferno too weak and they wanted to buff it?
Firstly, yes, it is too weak. And secondly, those miserable gates were usually useless to anyone (unless you have a native Inferno secondary site), but now they have become more universal. I won't even mention that this option is also disableable.
Dirty_Player;132097

Actually, I wanted a FULLY English version.
For what reasons? I myself hate the Russian versions of most games; the translation is simply disgusting. But in this case, I recommend specifically the FULLY Russian one, everything is quite reasonable, neat fonts, nothing hurts the eye!

__________________
SoD is self-masochism - toss it in the bin! :smile29:
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#45
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AlexGT;132499
+100
Mass Slow is one of the most effective spells in combat, and considering its frequency of use, it is probably the most effective.
If you do it this way, then why is Earth Magic needed? If you make all mass spells separate magics, it will be like Heroes 4!
AlexGT;132499

Just enough to be better. Not more, not less. If you don't like something, agree with your opponent and turn it off, no problem.
Well, in principle, you are probably right! If the opponent agrees... Some people like something, and some don't. Arguments are unnecessary...
AlexGT;132499

Because a squad of warriors who have fought through foreign lands, enemy cities, dungeons, and dragon utopias is not the same as newly hatched recruits in a castle, is it logical? This is about realism and common sense. In addition, the monster upgrade system clearly makes the game more interesting, adding those very mini-goals that someone mentioned above.
But I, for example, prefer to play against a human without monster upgrades and without an army tax.
It seems logical, but it also seems not.
Situation: you buy an increase, leave the castle, and see the opponent's hero with a weaker army, you attack him happily, and all his monsters are upgraded to level 10... and our increase is defeated... It's frustrating... :-(
AlexGT;132499

A very good solution to increase the usefulness of unnecessary skills. For example, Estates and Leadership are considered super-crappy skills in SoD. But by studying both of them in TE, you will get the "marauder" class, and for winning a battle, the hero will receive not only experience but also a certain amount of gold!
As for classes in general, some of them I don't really like, but IMHO, I just haven't gotten used to them yet.
Estates - I agree... but Leadership - sorry... it's not Logistics, but to call it super-crappy...
Well, in general, the idea is somewhat ambiguous... it seems good, but it also seems not good...
AlexGT;132499

Firstly, yes, it is too weak. And secondly, these unfortunate gates were usually useless to anyone (unless you have a native secondary Inferno), now they have become more versatile. I won't even mention the fact that this option can also be turned off.
In fact, it is not weak, but after they moved TP to fire, Pit Lords level up without a guild, and they also raised the portal, it became strong!!
AlexGT;132499

For what reasons? I myself hate the Russian versions of most games, they translate it simply terribly. But in this case, I recommend a FULLY Russian version, everything is quite reasonable, neat fonts, nothing irritates the eye!
In Platinum, the translation is so terrible... and the fonts are so ugly... ugh... that I don't want to play the Russian version at all! although it's a matter of taste...
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#46
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What does everyone think about the army tax? I'm very interested to know. I personally disabled it because I got tired of constantly leveling up heroes with a coin specialization (250+100*level). And regarding the massiveness of spells, here's an idea (example): - There's a dispel spell: affects 1 stack. + Basic water magic: affects 2 stacks. + Advanced water magic: affects 3 stacks. + Expert water magic: affects 4 stacks.
Барук Казад! Казад аи-мену! => "Гномы ням-ням."- сказал дракон. :smile19: Люди пейте гномояд!:smile51:
In reply to Dirty_Player
#47
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Dirty_Player;132514
If you do it that way, then what's the point of Earth Magic??? If you make all mass spells separate magics, it will be like Heroes 4!
Earth Magic is needed because it is the most powerful combat magic! What can be better than Implosion and Resurrection? And for early game, the most effective spells are Shield and Stone Skin. And who was talking about ALL mass spells? We were talking about mass slow, because in SoD, this spell is a first-level spell, and it is more useful than almost all the others. This shouldn't be the case.

Dirty_Player;132514

It seems logical, but it also seems not.
Situation: you buy a stack of units, leave the Castle, and see an enemy hero with a weaker army, you attack him happily, and all his monsters are upgraded to level 10... and our stack is defeated... It's frustrating... :-(
Here are two more examples of playing without scouting:
Situation: you buy a stack of units, leave the Castle, and see an enemy hero with a weaker army, you attack him happily, and he has a book, a sphere, and an Earth expert... and our stack is defeated... It's frustrating... :-(
Situation: you upgrade a mage, buy a stack of units, leave the Castle, and see an enemy hero with no mana, you attack him happily, and he has a red orb... and our stack is defeated... It's frustrating... :-(

To avoid frustration, you need to attack cautiously and scout. But who prevents you from upgrading your army yourself?

Dirty_Player;132514

Estates - I agree... but Leadership - sorry... it's not Logistics, but it's not super-terrible either...
Have you ever had a situation where, in the final battle, you have no morale, even though your hero is a Leadership expert?
Dirty_Player;132514

Actually, he's not weak, but after they moved Town Portal to Fire, Pit Lords become stronger without a guild and they also raised a portal.
What made him stronger, I don't understand? Now, Pit Lords with a Town Portal tear everything apart? Enlighten me, I'm not aware. :smile32:

Added after 10 minutes
blind'ik;132527
What do you think about the army tax? I'm very interested to know.
Personally, I really like the idea of a tax. Because quite often, by the end of the game, unreal amounts of gold accumulate, and you don't even think about it, which means the economic system in the game is not very well tuned. With a tax, having a really large army costs a lot of money and it doesn't allow you to sit still. In order for the troops to pay off, they must act, or at least just gain experience. Of course, if there is a tax, experience must be enabled. And vice versa, if experience is enabled, there should be a tax, in my opinion.
PS And from a common sense point of view - troops need to be maintained somehow (supplies, ammunition, etc.), you understand. :smile01:
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#48
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AlexGT;132606
Earth magic is needed because it's the most powerful combat magic! Just look at Implosion and Resurrection; you can't find anything better. And for early game, the most effective spells for taking cities are Shield and Stone Skin. And who said anything about ALL mass spells? We were talking about mass slow, which in SoD is a first-level spell that is more useful than almost all the others. That shouldn't be the case.
Well, moving it to the second level is a good solution, although it could have been the third :-)
AlexGT;132606

To avoid being at a disadvantage, you need to attack sneakily and test things out. But what's stopping you from not making mistakes and upgrading your army?
Well, you convinced me :-)
AlexGT;132606

Have you ever had a situation where, in the final battle, your hero has zero morale, even though they are an expert in leadership?
And have you ever had a situation where, with -1 morale, a powerful stack skips its turn?
AlexGT;132606

I don't understand how they became so strong. Now, Pit Lords with Town Portal tear everything apart? Enlighten me, I'm not aware. :smile32:
The earlier the Pit Lords, the more demons.

Who has an easier time getting fire magic, Erathia or, for example, a Ranger? For some hero classes, fire magic is practically inaccessible, but for Inferno, fire is practically a must-have!
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#49
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Dirty_Player;132826
Building a layer on the second level is a good solution, although it could have been on the third level :-)

IMHO, level 2 is just right, it's not very expensive to rebuild, and you won't get it right away.
Барук Казад! Казад аи-мену! => "Гномы ням-ням."- сказал дракон. :smile19: Люди пейте гномояд!:smile51:
In reply to blind'ik
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#50
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The most important reason why I switched to TE.
1) In the buggy online version of the game, everything is visible about the opponent
- how many Castles they have, what income they generate, what kind of Castles they are, and what units are in those Castles!!!!!
Tell me, is that cool!???

2) Uneven armies at the start!
- I have 5 wolves, and in the tavern, the garrison doesn't have a ballista, but the opponent has 70 centaurs and 18 elves. Isn't that ridiculous!??
3) The number of useless clicks that are tedious and make the game boring.

And the magic classes are already secondary there.

2Cor

What kind of poaching are you talking about? Many people from www.heroes.by came here, and they are playing with you and explaining things. It's just about Heroic solidarity. For example, I've already played about 10 games with you guys. Balamut created a topic. We're playing Tournaments with you. Why would Balamut need to poach anyone? :D We even have registration on our website only with his personal click!!
It's better to play and practice and have less negativity :)
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