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Mass Slow is one of the most effective spells in combat, and considering its frequency of use, it is probably the most effective.
Just enough to be better. Not more, not less. If you don't like something, agree with your opponent and turn it off, no problem.
Because a squad of warriors who have fought through foreign lands, enemy cities, dungeons, and dragon utopias is not the same as newly hatched recruits in a castle, is it logical? This is about realism and common sense. In addition, the monster upgrade system clearly makes the game more interesting, adding those very mini-goals that someone mentioned above.
But I, for example, prefer to play against a human without monster upgrades and without an army tax.
Situation: you buy an increase, leave the castle, and see the opponent's hero with a weaker army, you attack him happily, and all his monsters are upgraded to level 10... and our increase is defeated... It's frustrating... :-(
A very good solution to increase the usefulness of unnecessary skills. For example, Estates and Leadership are considered super-crappy skills in SoD. But by studying both of them in TE, you will get the "marauder" class, and for winning a battle, the hero will receive not only experience but also a certain amount of gold!
As for classes in general, some of them I don't really like, but IMHO, I just haven't gotten used to them yet.
Well, in general, the idea is somewhat ambiguous... it seems good, but it also seems not good...
Firstly, yes, it is too weak. And secondly, these unfortunate gates were usually useless to anyone (unless you have a native secondary Inferno), now they have become more versatile. I won't even mention the fact that this option can also be turned off.
For what reasons? I myself hate the Russian versions of most games, they translate it simply terribly. But in this case, I recommend a FULLY Russian version, everything is quite reasonable, neat fonts, nothing irritates the eye!