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#44
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Balamut;131352
Nevertheless, I believe it would be ideal to move Mass Slow to a separate spell on the fourth level, as was done in Heroes II. That is where it truly belongs in terms of the ratio of effectiveness to difficulty of acquisition.
+100
Mass Slow is one of the most effective spells in battle, and if you consider the frequency of use, it is probably the most effective.
Dirty_Player;131652

But since this is not an official version, for some reason it cannot take hold among the majority of players...
If I were the TE developers, the first thing I would worry about is creating a proper separate installer, removing everything unnecessary from VoG from the distribution.

KoR;131802
The guys from Bay are actively promoting TE and want to bring as many people as possible from HeroesWorld over to their camp.
Even though I'm not from Bay, I fight for the same ideals. And honestly, I am still in shock that not only individual personalities, but entire resources are conducting a policy against TE, defending the buggy and unbalanced SoD.
At the same time, some love to repeat: "it's just that I love the classics." I have a reasonable question for them: why then aren't you playing the first version of Heroes III "Restoration of Erathia"? After all, that is the CLASSIC of Heroes III!
I, for example, play Heroes I, II, III. Am I not a devotee of the classics? And I'm telling you that TE is better than SoD in every aspect of the game. I mean absolutely every aspect. (Except perhaps the plague and growth weeks, which I wouldn't remove entirely)
KoR;131802
And it's not about malice, they simply sincerely believe that TE is better
Yes, that's exactly it.
KoR;131802

...if we isolate the main message, it's simple - "TE is the same heroes, only better"...
The part "...is the same heroes..." confuses me.
I am sure that these are different heroes
Of course they are different heroes!!! "The same, only better" - that's not how it works. If it's better, then it's already different. If it's the same, then it's not better. Logical?
KoR;131802

...but I want to know exactly how different they are.
Exactly enough to become better. No more, no less. If you don't like something - we agree with the opponent and disable it, no problem.
KoR;131802

The strength of HeroesWorld is not in the strong players
Apparently, the "strength of HeroesWorld" is in SoD?
KoR;131840
I am not against TE. We need to choose the best, but we need to understand how the games differ. This is important. If I see that there are few differences, and knowing them I can easily adjust my play, then I can play both versions. Otherwise, a choice will have to be made.
I wonder, in your opinion, are there many differences between Heroes I, Heroes II, Heroes III_SoD, and Heroes III_TE? I manage to play all four, and I don't need to adjust anything or choose one over the others. Maybe I'm a genius? Doesn't seem so. Give it a try, I think you'll succeed.
Dirty_Player;132097
It seems to me that some things only spoil TE.
How can something spoil the game if no one is forcing you to use it? If you don't like it - uncheck the box (takes 1 sec) and play. Once again, the game's merits, namely its wide customization options, are being listed as drawbacks!
Now, point by point:
Dirty_Player;132097

1) Creature experience system. Well, why is it even needed???
Because a squad of warriors that has fought through foreign lands, enemy cities, dungeons, and dragon utopias is not the same as recruits who just hatched in the castle, logical? That's regarding realism and common sense. Moreover, the monster leveling system clearly makes the game more interesting, adding those very mini-goals that someone mentioned above.
But I, for example, prefer playing against a human without monster leveling and without the army tax.
Dirty_Player;132097

2) Hero classes.
They've come up with some kind of hassle there too, although there is something to it :-)
A very good solution for increasing the utility of useless skills. For example, Estates and Leadership are considered super-lame skills in SoD. But by studying both of them in TE, you get the "Marauder" class, and for victory in battle, the hero will receive not only experience but also a certain amount of gold!
As for classes in general, some I personally don't like very much, but imho I just haven't tasted them yet.
Dirty_Player;132097

3) Gates to Inferno.
Why? Is Inferno too weak and they wanted to buff it?
Firstly, yes, it is too weak. And secondly, those miserable gates were usually useless to anyone (unless you have a native Inferno secondary site), but now they have become more universal. I won't even mention that this option is also disableable.
Dirty_Player;132097

Actually, I wanted a FULLY English version.
For what reasons? I myself hate the Russian versions of most games; the translation is simply disgusting. But in this case, I recommend specifically the FULLY Russian one, everything is quite reasonable, neat fonts, nothing hurts the eye!

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SoD is self-masochism - toss it in the bin! :smile29:

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