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#47
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Dirty_Player;132514
If you do it that way, then what's the point of Earth Magic??? If you make all mass spells separate magics, it will be like Heroes 4!
Earth Magic is needed because it is the most powerful combat magic! What can be better than Implosion and Resurrection? And for early game, the most effective spells are Shield and Stone Skin. And who was talking about ALL mass spells? We were talking about mass slow, because in SoD, this spell is a first-level spell, and it is more useful than almost all the others. This shouldn't be the case.

Dirty_Player;132514

It seems logical, but it also seems not.
Situation: you buy a stack of units, leave the Castle, and see an enemy hero with a weaker army, you attack him happily, and all his monsters are upgraded to level 10... and our stack is defeated... It's frustrating... :-(
Here are two more examples of playing without scouting:
Situation: you buy a stack of units, leave the Castle, and see an enemy hero with a weaker army, you attack him happily, and he has a book, a sphere, and an Earth expert... and our stack is defeated... It's frustrating... :-(
Situation: you upgrade a mage, buy a stack of units, leave the Castle, and see an enemy hero with no mana, you attack him happily, and he has a red orb... and our stack is defeated... It's frustrating... :-(

To avoid frustration, you need to attack cautiously and scout. But who prevents you from upgrading your army yourself?

Dirty_Player;132514

Estates - I agree... but Leadership - sorry... it's not Logistics, but it's not super-terrible either...
Have you ever had a situation where, in the final battle, you have no morale, even though your hero is a Leadership expert?
Dirty_Player;132514

Actually, he's not weak, but after they moved Town Portal to Fire, Pit Lords become stronger without a guild and they also raised a portal.
What made him stronger, I don't understand? Now, Pit Lords with a Town Portal tear everything apart? Enlighten me, I'm not aware. :smile32:

Added after 10 minutes
blind'ik;132527
What do you think about the army tax? I'm very interested to know.
Personally, I really like the idea of a tax. Because quite often, by the end of the game, unreal amounts of gold accumulate, and you don't even think about it, which means the economic system in the game is not very well tuned. With a tax, having a really large army costs a lot of money and it doesn't allow you to sit still. In order for the troops to pay off, they must act, or at least just gain experience. Of course, if there is a tax, experience must be enabled. And vice versa, if experience is enabled, there should be a tax, in my opinion.
PS And from a common sense point of view - troops need to be maintained somehow (supplies, ammunition, etc.), you understand. :smile01:

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