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I encountered this problem... I saved it in the same format as the xdb file...
Save it without mipmaps, and then, with the graphics settings set to "normal" image quality or lower, this won't happen.
Save without mipmaps, and then on graphics settings with "image quality" set to normal or lower, this won't happen.
Thanks! It helped.
and another question - how do I change the fire effect on the purple elementals?
P.S. You also need to edit the hit, move, and all other animations. They all, or almost all, have fire effects.
P.P.S. If it's not a replacement for the regular fire elemental, then you need to create an entire animation set for the purple one; otherwise, the regular one will have a purple fire effect.
So... how do I fix this?
You're probably creating the textures incorrectly. I simply replaced all instances of /Textures/Effects/FireSequence/Red/Fire00.xdb#xpointer(/Texture)"/> with /Textures/Effects/FireSequence/Blue/Fire00.xdb#xpointer(/Texture)"/> in idle00, and everything was fine. I tried recompressing and saving without mipmaps, but the defect was completely different, as if it were caused by texture compression.
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There is a good video on this topic by SashaGer. In short, in the mod itself, in the GameMechanics -> Creature -> Creatures -> "the town where the creature will be" -> "the creature to be replaced" folder, you need to replace the Visual and MonsterShared links to the new unit in the xbd file.