Сценарии:
"Холм мертвецов"
"Священное древо"
New here? I'm Roha — want a quick tour?
Finally, I had the time to make a small update to the map, which I had planned some time ago (version 1.2.1, 07/16/2025).
Main changes:
- Kaspar's visuals have been changed – this was done to bring his appearance in line with what will be used in the upcoming "Sacred Tree" scenario. Kaspar uses assets from the NHF mod, and I would like to thank its authors for that. The final map video has also been updated accordingly.
- Adjustments have been made to the behavior of the undead in Kaspar's territory to prevent random undead stacks from joining the player's army – thank you to user Magnificent for pointing this out.
- The type of trigger that activates the quest for the fire elementals has been changed – previously, the quest was triggered by the region, but now it is triggered by contact, which should be more intuitive and easier for the player to understand.
- Now, all elemental merges in the Dungeon only produce fire elementals for recruitment.
- A number of other minor changes have been made to the map.
The link is the same, in the first post of the topic. The map is still not a mod, but as I said before, for proper operation, I recommend playing it on a clean version.
Regarding the difficulty – specifically concerning the demons – both the brown and orange factions, in my opinion, have already reached an optimal balance, and I don’t see any reason to change them at the moment. They can still pose a threat to the player, especially if the player delays capturing castles or if the map starts with an unfavorable setup for the player, as was the case in my test of the latest version. As for the turquoise faction, I can agree that there is room for adjustment, although again, I don’t think it’s critically necessary, since the main focus of the map is on fighting the orange and brown factions. I’ll think about what can be done – I’ll give Kaspar some more troops, adjust the leveling, or even add an additional hero for the turquoise faction.
Good day!
I completed the map with a hero in 84 days.
The start wasn't easy, and I didn't get what I wanted, but overall, I enjoyed it.
The only thing is, I realized late how to complete the fire elemental quest, so I didn't bother and won the final battle without them.
Thank you to the author for their work!
Regarding the difficulty – concerning the demons – both the brown and orange ones, as I see it, have already reached an optimal balance, and for now, I don’t see any reason to change them. They can still pose a threat to the player, especially if the player delays capturing castles or if the map starts with an unfavorable setup for the player, as was the case in my test of the latest version. Regarding the turquoise faction – here, perhaps, I can agree that there is room for improvement, although again, I don’t think it’s critically important, since the main focus of the map is on fighting the orange and brown factions. I’ll think about what can be done here – I’ll give Kaspar some troops, adjust the leveling, maybe even add an additional hero for the turquoise faction.