Finally, I had the time to make a small update to the map, which I had planned some time ago (version 1.2.1, 07/16/2025).
Main changes:
- Kaspar's visuals have been changed – this was done to bring his appearance in line with what will be used in the upcoming "Sacred Tree" scenario. Kaspar uses assets from the NHF mod, and I would like to thank its authors for that. The final map video has also been updated accordingly.
- Adjustments have been made to the behavior of the undead in Kaspar's territory to prevent random undead stacks from joining the player's army – thank you to user Magnificent for pointing this out.
- The type of trigger that activates the quest for the fire elementals has been changed – previously, the quest was triggered by the region, but now it is triggered by contact, which should be more intuitive and easier for the player to understand.
- Now, all elemental merges in the Dungeon only produce fire elementals for recruitment.
- A number of other minor changes have been made to the map.
The link is the same, in the first post of the topic. The map is still not a mod, but as I said before, for proper operation, I recommend playing it on a clean version.
P.S. I'm already trying not to bother the authors and make the gameplay more difficult on my own by playing with a pure random selection of factions and heroes, without choosing starting bonuses, and even that doesn't help much. The AI is still dumb in this game, no matter what.