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Finally, I got around to making a small update to the map, which I had planned some time ago (version 1.2.1, 07/16/2025).
Main changes:
- Kaspar's visuals have been changed to align his appearance with what will be used in the upcoming "Sacred Tree" scenario. Kaspar's design incorporates elements from the NHF mod, and I would like to thank its authors for that. The final map video has also been updated accordingly.
- Adjustments have been made to the behavior of the undead in Kaspar's territory to prevent random undead stacks from joining the player's army. Thank you to user Magnificent for pointing this out.
- The trigger type for the quest involving fire elementals has been changed; previously, the quest was triggered by region, but now it is triggered by contact, which should be more intuitive for the player.
- Now, all elemental merges in the Dungeon only produce fire elementals for recruitment.
- A number of other minor changes have been made to the map.
The link remains the same, in the first post of the thread. The map is still not a mod, but as I said before, I recommend playing it on a clean version for proper functionality.