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Hill of the Dead

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#52
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Finally, I managed to complete this scenario on Hero difficulty. To be honest, it took me several attempts. I had to replay many battles. I played the latest version of the scenario, 1.2.1, in which the author significantly strengthened Kaspar by adding a combat script that made the battle with him more difficult. Also, the garrison of the main city of the orange player was strengthened, and the maximum level was increased to 25.
I played with the MCCS 0.3.2 mod (which includes the NCF, NAF, NHF, and RPE mods) and also installed a mod that shortens the path to the Super Unit.
Surprisingly, these mods did not conflict with the map, so I didn't encounter any crashes or bugs during the playthrough.
Overall, the scenario is excellent; I haven't played something like this in a long time! The author has done a great job with the map design and the storyline; the video clips were especially enjoyable! In this map, it is crucial to develop logistics; in addition to that, I developed attack and dark magic to obtain the Super Unit.
On the forum, people wrote that you can actively use secondary heroes to distract Grok, but considering that I was playing with a mod, Grok behaved differently – he didn't get distracted by secondary players; on the contrary, he persistently attacked the main hero or captured cities, which made this confrontation very interesting. Huge thanks to the author for the magnificent scenario and the hard work put into creating the map! In the future, I plan to play the author's second map – Sacred Tree