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Posts from Expedition: general discussions. Auto-translated

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#5028
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What about discussing the geography?

Whatever
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#5029
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Sure 😊
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

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#5030
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Neiko
I remember when Revan's first mage died on me; I really liked her. In another game, I messed up and lost a dragonborn lady. Since then, I've been creating characters that I don't mind losing.

Because an expansion is like D&D, only better. In a mafia game, you play against other players, but in an expansion, the players are a team whose task is to survive, at least partially. And of course, an expansion is: friendly duels, the opportunity to curry favor with the queen for rewards, being terrified by the fruits bought from a random merchant, the whole team getting wiped out by the owner of an illegal business, exploding while opening a chest, the location of which you found in a note taken from the corpse of an opponent, and much more! It's so exciting!
Zlobny Yashchur
Yeah, and it's all thanks to your favorite random element?
Revan
No, it's all thanks to me.
And he wasn't lying... I should have "looked more closely" at these posts...

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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#5031
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Yashur is like the Titanic in reverse. A hundred years will pass, and on his deathbed, before his little Yashur children, he will recount his brief, terrifying voyage on that expedition from many winters ago with the same burning energy and in meticulous detail.

Whatever
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#5032
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Drakkoshka
You can set yourself the goal of killing all NPCs and other players' characters, you can even try to do it, but I doubt it will end well for you.
AstralLein
IssyakliNine ancient obelisks, forum expedition. Killed by Yashchur smile04
.Well... in a way, it all went quite successfully...🤣🤣🤣

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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#5033
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Author
Yashchur is like the Titanic in reverse.
Why in reverse? Rose did exactly that – she was the player who decided to save her character, but the other one still wouldn't fit on the door...
 

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In reply to Heroist
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#5034
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Heroist
Yashur is like the Titanic in reverse. A hundred years will pass, and on his deathbed, before his little Yashur children, he will recount his brief, terrifying voyage on that expedition many winters ago with the same burning energy and in every detail.
No. It will be about how the evil Hvshniks gave him some kind of "revenge-expeditionary" tea and tricked him into going to Anuzish...

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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#5035
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A psychological trauma that lasts a lifetime.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#5036
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100% understanding, 0% judgment.
А, вот почему.

🏹🎪+⛓️♿=💕
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#5037
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And you even agreed with him about the percentage split in the Mafia...

Be strong. Believe
In reply to Небо
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#5038
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Sky
A psychological trauma for life.
In a way, it's both a trauma and a "clarification." Now I understand some things. For example, why "Revny's expansion" resonated with you, but the much simpler "Wolf's content" in terms of gameplay didn't...

Added after 44 seconds
Arandor
And you even agreed with him about the percentages in the mafia...
And the percentages in the mafia became clearer...

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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#5039
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To be fair, Wulf completely messed up the presentation back then. Maybe the gameplay itself could have been interesting, and if people had played it and understood it properly, it might have been a hit, but for someone who had never encountered it before, it looked extremely unappealing and confusing, and it wasn't clear how to approach it. It's like what's happening now with Olden Era; the mechanics and gameplay might be decent, but the graphics and interface are so awful that there's no desire to even touch it with a ten-foot pole.
А, вот почему.

🏹🎪+⛓️♿=💕
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#5040
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I don't remember exactly, but I think Wolf's game had a mafia mechanic, and that mechanic didn't need to be made more complex. If it works, don't change it. If he had come up with an RPG, I think people would have been more interested, as it was relatively simple compared to other games.
 

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#5041
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There was only the name "mafia" left from it... There are no actual mafiosi or a city there. And Wulf was young and naive (no offense intended) - he simply copied the setting from King's Bounty without making any adjustments. But if you take the expansion and, for example, gather Asugartians, Calciteans, Harranians, and Margelians on one battlefield (let's say 4 of each), add Atim from Thais (or wherever he was from) and a dwarf from Noir as two "maniacs" - you'll get exactly what Wulf wanted. Only the "NPC" roles of the GM are given to the players, and their "characteristics" are visible to everyone (that is, control over the GM is present, just like in the mafia game). And the whole game is one "big battle." Only the players "fight" not against the "GM's NPCs," but against each other...

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

In reply to Злобный Ящур
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#5042
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Wrathful Miasma
It's just that players "fight" not against "GM-controlled NPCs," but against each other...
In the expedition, this is also possible. It's called friendly duels 😏
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]