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To be fair, Wulf completely messed up the presentation back then. Maybe the gameplay itself could have been interesting, and if people had played it and understood it properly, it might have been a hit, but for someone who had never encountered it before, it looked extremely unappealing and confusing, and it wasn't clear how to approach it. It's like what's happening now with Olden Era; the mechanics and gameplay might be decent, but the graphics and interface are so awful that there's no desire to even touch it with a ten-foot pole.