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In reply to Narron
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1 year ago
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Narron


Yes, dear colleague. I won't hide the fact that your actions inspired me to do the same. I should note that in my NVS, many units (and heroes too) have received reworked textures. I hardly have any default textures left. Either way, if I don't do it now, I'll do it later. Because I know my audience well enough: someone will want to write to me about the fact that you, for example, or someone else, did an upscaling of the creatures. And they will ask me if I will do it for NVS. And yes, now I will. If this is not a subtle criticism from you, then thank you. If it is criticism, then in my defense, I will say that the idea of upscaling textures of objects and units from the fifth game is not new. Yes, I see that you wanted to do it your way. And that's great. I will do it my way.

In general, thank you. Thank you for also following my project.

It's not a jab or criticism. I just saw an unspoken compliment about my mod.

Now about the unpleasant.
I really messed up when I posted screenshots comparing the three mods, specifically with the screenshots from the Retexture.pak mod. For which, I apologize to justzmp and to everyone I misled.
Due to my inattention, I put the mod with the pak extension in UserMODs, which is why it simply didn't work, and the screenshots were of the original. I replaced the screenshots.

Undoubtedly, there are some textures that have more detail in places, for example, the cuts on the free cyclops. But it's 2k and without mipmaps, which is why everything is pixelated and shiny. And there are textures that are just inflated to 2k. Just a recolor into a blurry mess.

Small comparison


.

All this became clear when I decided to check the memory consumption, to conduct a micro-test.

I ran the "In Search of Beauty" map, where in the center it opens several random creatures of level 6-7, I timed a minute and waited without doing anything. And I ran a duel arena with an orc and a dwarf on auto-battle, also for a minute.

Clean game
Map and Battle

My mod
Map and Battle

Griffin Eternal HD Mod
Map and Battle

Retexture.pak
Map and Battle


I don't know if this is useful, for general understanding, given that the game consumes up to 2 GB of memory.
In reply to Mооnst@r
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1 year ago
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Mооnst@r

This isn't meant as a jab or criticism. I just noticed a subtle compliment about my mod.

Now, about the unpleasant part.
I really messed up when I posted the comparison screenshots of the three mods, specifically with the screenshots from the Retexture.pak mod. I apologize to justzmp and to everyone I misled.
Due to my carelessness, I put the mod with the .pak extension in the UserMODs folder, which caused it not to work, and the screenshots were of the original. I've replaced the screenshots.

Undoubtedly, there are some textures that have slightly higher detail in places, for example, the cuts on the free cyclops. But it's 2K and without mipmaps, which causes everything to shimmer and shine. And there are some 2K textures that are just inflated. It's just a recolor that looks like soap.

Small comparison


.

I figured all this out when I decided to check the memory usage and run a small test.

I ran the "In Search of Beauty" map, which opens several random creatures of level 6-7 in the center, and timed a minute without doing anything. And I ran a duel arena with an Orc and a Dwarf on auto-battle, also for a minute.

Clean game
Map and Battle

My mod
Map and Battle

Griffin Eternal HD Mod
Map and Battle

Retexture.pak
Map and Battle


I don't know if this is useful, for general understanding, considering the game consumes up to 2 GB of memory.

That's why I won't be making 2K textures. If you read my post carefully, you saw what values I'm going to use. But I'll leave LAA in the recommendations. And the textures turned out to be somewhat questionable. Too polished, soapy. It's better to move away from that. Maybe you shouldn't rush with this work, but do it slowly? I'm not saying this because of potential competition, but because I want you to end up with a quality product. I'm sure you want that too.
In reply to Narron
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1 year ago
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Narron

The textures seem a bit questionable. They're too polished and soapy. It would be better to move away from this style. Maybe you shouldn't rush this work and take your time? I'm not saying this because of potential competition, but because I want you to end up with a high-quality product. I'm sure you want that too.

In reality, 1920x1080 is like 2k, but it hasn't been officially recognized as such. On 4k, my textures slightly blur the details.
In reply to Mооnst@r
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1 year ago
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Mооnst@r

In reality, 1920x1080 is 2k, but it hasn't been officially recognized as such. On 4k, my textures slightly blur the details.

2K is still larger than 1920x1080. That's FullHD.
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1 year ago
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From the unreleased content.

Compared to creatures, the differences are not so pronounced in some heroes. On Kha-Belekh and Biara, they are almost unnoticeable.

Lords of Demons





.
P.S. There will be others later.
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1 year ago
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Part 2

Necromancers





.
P.S. There are two more factions left, just like the ones uploaded, with all the heroes.
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1 year ago
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Part 3

Rangers and fan objects




. There's not much to see in the screenshot with the UFO, but it also received an upscaling.

P.S. On Friday, I'll post the last batch of screenshots and leave you alone.

Added 20 hours 30 minutes ago
I thought about it and decided to upload the mod for upscaling the Heroes, even if it's not for all of them. I didn't want to wait until Friday.

I updated the mod and the description on the main page. All the details are there.
I also replaced the textures for the Horror Dragon with 1024x1024. I was stingy before and gave him 512x512.

P.S. I ask the moderators to change the title of the topic to "Upscaling of creatures and heroes" (without quotes).
In reply to Mооnst@r
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1 year ago
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Mооnst@r
Part 3

Rangers and fan objects




.
There's not much to see in the screenshot with the UFO, but it also received an upscale.

P.S. On Friday, I'll post the last batch of screenshots and leave you alone.

Added 20 hours 30 minutes ago
I thought about it and decided to upload the mod for upscaling the Heroes, even if it's not for all of them. I didn't want to wait until Friday.

I updated the mod and the description on the main page. All the details are there.
I also replaced the textures for the Horror Dragon with 1024x1024. I was stingy before and gave him 512x512.

P.S. I ask the moderators to change the title of the topic to "Upscaling creatures and heroes" (without quotes).

Why does Tieru have such a bright "shirt"?
In reply to Narron
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1 year ago
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Narron
Why does Tieru have such a light-colored "shirt"?
It's because of the lighting in the character viewer window; I darkened the white bear because of this issue so that it wouldn't blend into one solid spot.
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0 years ago
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These are all fairies, dryads, and nymphs. While washing Tieru's shirts, they add their magical dust.
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9 months ago
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The mods for upscaling creatures and heroes have been updated. I also added NTCore 4gb_patch to the archive and supplemented the information in the readme. I also added information to the first post. The essence of the update: I accidentally discovered that when the camera moves away from a creature, if its texture is not 1024x1024, but 1200x1200, or if it's not 1024x512, but 1200x600, the texture "crumbles." There were probably about two dozen such instances in the mod, so I had to fix them all. Sometimes, when creating the resource, I upscaled from 1024x1024 to 2400x2400 and from 1024x512 to 2400x1200, and I didn't pay enough attention to this. In the screenshot, the "crumbling" is visible on the right.
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