Not a jab or criticism. I just noticed a non-verbal compliment to my mod.
Now for the unpleasant part.
I really messed up when I posted comparison screenshots of three mods, specifically the Retexture.pak mod screenshots. For that, I apologize to justzmp and to everyone I misled.
Due to my carelessness, the mod with the pak extension was placed in UserMODs, which is why it simply didn't work, and the screenshots were of the original. I've replaced the screenshots.
Undoubtedly, some textures here and there have higher detail, for example, the cuts on the free cyclops. But that's 2K and without mipmaps, which makes everything shimmer and glare. And there are bloated 2K textures. Just a repaint into mush..Small comparison
All this came to light when I decided to check memory usage and run a micro test.
I launched the map "In Search of the Beauty," where several random level 6-7 creatures spawn in the center, timed a minute, and waited without doing anything. And I ran a duel arena with an orc and a dwarf on auto-battle, also for a minute.
Vanilla game
Map and Battle
My mod
Map and Battle
Griffin Eternal HD Mod
Map and Battle
Retexture.pak
Map and Battle
I don't know if this is of any use for general understanding, given the game's memory usage of up to 2 GB.
That's why I won't be doing 2K. If you read my post carefully, you saw what values I plan to use. But I'll keep LAA in the recommendations. And the textures turned out kind of questionable. Too polished, soapy. Better to step away from that. Maybe you shouldn't rush this work and instead take it slowly? I'm saying this not because of potential competition, but because I want you to end up with a quality product. I'm sure you want that yourself.
Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.ru


