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In reply to Narron
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#16
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Narron


Yes, dear colleague. I won't hide that your actions inspired me to do the same kind of work. I'll note that in NVS many units (and heroes too) have received reworked textures. I have few vanilla ones left now. Either way, if I don't do this now, I'll do it later. Since I know my audience well enough: someone among them will find a way to write to me that you, for example, or someone else, did an upscale of creatures. And they'll ask me whether I'll do it for NVS. And yes, now I will. If this isn't a jab or criticism from you toward me, then thank you. If it's criticism, then in my defense I'll say that the idea of upscaling object and unit textures from Heroes V is nothing new. Yes, I see you wanted to do it your own way. And that's great. I'll do it my own way.

Anyway, thank you. Thank you for also keeping an eye on my project. 

Not a jab or criticism. I just saw non-verbal praise for my mod.

Now about the unpleasant part.
I really screwed up when I posted comparison screenshots of three mods, namely with the screenshots of the Retexture.pak mod. For that, I apologize to justzmp and to everyone I misled.
Due to my carelessness, I placed the mod with the pak extension into UserMODs, which is why it simply didn't work, and the screenshots were of the original. I've replaced the screenshots.

Undoubtedly, there are some textures here and there with higher detail, for example, the cuts on the free cyclops. But it's 2k and without mipmaps, which makes everything shimmer and glisten. And there are bloated 2k textures. Just a recolor into mush.

Small comparison


.

All this came to light when I decided to check memory usage and run a micro test.

I launched the map "In Search of the Beauty", where several random level 6-7 creatures spawn in the center, timed a minute and waited without doing anything. And I ran a duel arena with an orc and a dwarf on auto-battle, also for a minute.

Vanilla game
Map and Battle

My mod
Map and Battle

Griffin Eternal HD Mod
Map and Battle

Retexture.pak
Map and Battle


I don't know if this is of any use for general understanding, given the game's memory usage of up to 2 GB.
In reply to Mооnst@r
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#17
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Mооnst@r

Not a jab or criticism. I just noticed a non-verbal compliment to my mod.

Now for the unpleasant part.
I really messed up when I posted comparison screenshots of three mods, specifically the Retexture.pak mod screenshots. For that, I apologize to justzmp and to everyone I misled.
Due to my carelessness, the mod with the pak extension was placed in UserMODs, which is why it simply didn't work, and the screenshots were of the original. I've replaced the screenshots.

Undoubtedly, some textures here and there have higher detail, for example, the cuts on the free cyclops. But that's 2K and without mipmaps, which makes everything shimmer and glare. And there are bloated 2K textures. Just a repaint into mush.

Small comparison


.

All this came to light when I decided to check memory usage and run a micro test.

I launched the map "In Search of the Beauty," where several random level 6-7 creatures spawn in the center, timed a minute, and waited without doing anything. And I ran a duel arena with an orc and a dwarf on auto-battle, also for a minute.

Vanilla game
Map and Battle

My mod
Map and Battle

Griffin Eternal HD Mod
Map and Battle

Retexture.pak
Map and Battle


I don't know if this is of any use for general understanding, given the game's memory usage of up to 2 GB.

That's why I won't be doing 2K. If you read my post carefully, you saw what values I plan to use. But I'll keep LAA in the recommendations. And the textures turned out kind of questionable. Too polished, soapy. Better to step away from that. Maybe you shouldn't rush this work and instead take it slowly? I'm saying this not because of potential competition, but because I want you to end up with a quality product. I'm sure you want that yourself.

Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.ru

In reply to Narron
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#18
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Narron

The textures seem a bit questionable. They're too polished and soapy. It would be better to move away from this style. Maybe you shouldn't rush this work and take your time? I'm not saying this because of potential competition, but because I want you to end up with a high-quality product. I'm sure you want that too.

In reality, 1920x1080 is like 2k, but it hasn't been officially recognized as such. On 4k, my textures slightly blur the details.
In reply to Mооnst@r
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#19
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Mооnst@r

In reality, 1920x1080 is 2k, but it hasn't been officially recognized as such. On 4k, my textures slightly blur the details.

2K is still larger than 1920x1080. That's FullHD.

Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.ru

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#20
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From the unreleased content.

Compared to creatures, the differences are not so pronounced in some heroes. On Kha-Belekh and Biara, they are almost unnoticeable.

Lords of Demons





.
P.S. There will be others later.
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#21
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Part 2

Necromancers





.
P.S. There are two more factions left, just like the ones uploaded, with all the heroes.
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#22
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Part 3

Rangers and fan objects




. There's not much to see in the screenshot with the UFO, but it also received an upscaling.

P.S. On Friday, I'll post the last batch of screenshots and leave you alone.

Added 20 hours 30 minutes ago
I thought about it and decided to upload the mod for upscaling the Heroes, even if it's not for all of them. I didn't want to wait until Friday.

I updated the mod and the description on the main page. All the details are there.
I also replaced the textures for the Horror Dragon with 1024x1024. I was stingy before and gave him 512x512.

P.S. I ask the moderators to change the title of the topic to "Upscaling of creatures and heroes" (without quotes).
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#23
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Mооnst@r
Part 3

Rangers and fan objects




.
There's not much to see in the screenshot with the UFO, but it also received an upscale.

P.S. On Friday, I'll post the last batch of screenshots and leave you alone.

Added 20 hours 30 minutes ago
I thought about it and decided to upload the mod for upscaling the Heroes, even if it's not for all of them. I didn't want to wait until Friday.

I updated the mod and the description on the main page. All the details are there.
I also replaced the textures for the Horror Dragon with 1024x1024. I was stingy before and gave him 512x512.

P.S. I ask the moderators to change the title of the topic to "Upscaling creatures and heroes" (without quotes).

Why does Tieru have such a bright "shirt"?

Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.ru

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#25
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These are all fairies, dryads, and nymphs. While washing Tieru's shirts, they add their magical dust.
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#26
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The mods for upscaling creatures and heroes have been updated. I also added NTCore 4gb_patch to the archive and supplemented the information in the readme. I also added information to the first post. The essence of the update: I accidentally discovered that when the camera moves away from a creature, if its texture is not 1024x1024, but 1200x1200, or if it's not 1024x512, but 1200x600, the texture "crumbles." There were probably about two dozen such instances in the mod, so I had to fix them all. Sometimes, when creating the resource, I upscaled from 1024x1024 to 2400x2400 and from 1024x512 to 2400x1200, and I didn't pay enough attention to this. In the screenshot, the "crumbling" is visible on the right.
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