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#995
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It works – I took a GR2 file from version 7, ran it through the programs from the guide, and changed the initial characters using a hex editor. Then, I put it in the GrannyGeometries folder and imported the model. It would be good to test it on a computer without Maya.

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#996
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fktifzobr@mail.ru

it works – I took a GR2 file from version 7, ran it through the programs from the guide, and changed the initial characters using a hex editor, then put it in the GrannyGeometries folder and imported the model... it would be good to test it on a computer without Maya.

I checked, it works (I took the arena model from the game through Archangel, added a brazier in the center of the arena entrance, and put it back through the editor, having 2 files in GR2 format – geometry.gr2 and skeleton.gr2)

 
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Грешить, злодействовать, а равно и делать добро или совершать подвиги надо без натуги. А если с натугой — то лучше не надо.
К. Прутков-инженер. Мысль № 77.
Многие вещи нам непонятны не потому, что наши понятия слабы; но потому, что сии вещи не входят в круг наших понятий.
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#997
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Interesting observation – when importing from GR2, the XDB file containing geometry information is not updated. This means that if the file doesn't specify meshes and materials, it will appear as if the model is missing.

During import, material and texture files are created.

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#998
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PROBLEM
After attempting to change the exit to a specific skill using a different path, the skill icons and texts break – white squares appear instead of the skill icons, and hovering over the skill results in an empty description menu. This problem arose when trying to move the Treasury to the navigation menu and place Prayer in its place; all other skills worked as expected. Does anyone know how to solve this problem?
Модификация "New Era": 2%
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#999
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Diablos_Map
PROBLEM
After attempting to change the path to a specific skill, the skill icons and texts break – white squares appear instead of the skill icons, and hovering over the skill results in an empty description menu. This problem arose when trying to move the treasury to the navigation menu and place the prayer skill in its place; all other skills worked as expected. Does anyone know how to solve this problem?
Most likely, you accidentally deleted an extra bracket or quotation mark, and the game stopped reading everything after the error.
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#1000
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it’s unlikely that this is the problem, because the skills that precede leadership (machines and education) are broken; only logistics seems to have been minimally affected. I’ll check it out and try some troubleshooting – maybe something will work.
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#1001
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Diablos_Map
I doubt this is the problem, because the skills that come before leadership (machines and education) are broken; only logistics seems to be working fine. I'll check it out and try some troubleshooting – maybe I can fix it.
Send me the file, and I'll take a look at it tonight.
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#1002
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Sorry, I won't be able to send it today. I'll send it tomorrow.
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#1003
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Diablos_Map
PROBLEM
After attempting to change the path to a specific skill, the skill icons and texts break – white squares appear instead of the skill icons, and hovering over the skill results in an empty description menu. This problem arose when trying to move the treasury to the navigation and place prayer in its place; all other skills worked as expected. Does anyone know how to solve this problem?

I hope you're making backups.
Something got messed up in the lines; if there are white squares, it means the texture link isn't loading. You'll have to revert and re-enter everything carefully. Or, take that piece of the file from the original and paste it in to avoid having to revert everything.
Ссылка на мой мод Heroes 5 Armageddons Blade

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#1004
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the issue was resolved by replacing the file and re-editing it.
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#1006
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Good day. How can I make the gates of a siege arena in any castle open by default, as they usually have open gates: animation "open", ONESHOT_STILL, or is there another way to achieve this? I need open gates for decorating the battle arena; animations cannot be played there because playAnimation() only works on units/heroes. Do you have any ideas besides the tedious process of using ArchanGel, 3ds Max, and reverse importing?
Мои карты: Белый Храм, Поменяться местами, Судьба королевства, Стихийные острова.
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#1007
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Decided. Changed the animation name from "close" to "idle00" and set SpeedFactor to 0.
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Мои карты: Белый Храм, Поменяться местами, Судьба королевства, Стихийные острова.
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#1009
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fktifzobr@mail.ru
brilliant! I was thinking about the effects, but did you copy the animset and animation? So as not to ruin the combat animations?

Of course, in the end, I created my own animset based on the original, so as not to ruin the gate animations during sieges.
Мои карты: Белый Храм, Поменяться местами, Судьба королевства, Стихийные острова.