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Posts from White Temple

5.0 (2 ratings)
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Title: "White Temple"
Map Type: Scenario/Multiplayer
Size: 96x96 (Small)
Contains Dungeon: Yes
Number of Players: 2
Map Version: 1.4
Required: Game version 3.1
Map Author: Dolgiy
Description: In the middle of the river, dividing two kingdoms, on a white mountain, stands the White Temple. It is a symbol of peace between the kingdoms. Asha herself shed a Tear when peace was concluded. The Brothers of the White Temple sealed the Tear within the temple, so that its energy would help both kingdoms prosper equally. But you, as the ruler of a kingdom, do not see the White Temple as a symbol of peace. You see a unique opportunity to obtain Asha's Tear and conquer the neighboring kingdom. However, you should not underestimate the Goddess of Order's decision for peace. The White Temple is protected by a powerful spell, known as the "Trial of the White Temple": only the one who defeats the enemy in a fair fight will possess the Tear!

Version 1.4:
1. Redesigned the Manual for easier reading.
2. Added an arena for the bandit camp.
3. Redesigned the demon worshipers' castle arena.
4. New artifact
5. Multiple balance changes. (See the Manual).
6. Multiple changes on the adventure map.

Attention! This map is a mod that will significantly change the gameplay. To play on other maps, I advise you to move White Temple.h5m from the Maps folder.

Map Features:
1. The map has 2 modes: Against the computer - scenario mode. Against another player - multiplayer.
2. The main goal of this map is to make the final battles of large armies interesting, diverse, and balanced.
3. Replayability: all creatures, creature stacks, and artifacts will be different in a new game.
4. Many new objects have been created.
5. A huge number of balance changes, which are written in the map's Manual. The Manual is in the list of quests.
6. The map is for one or two players; the third will be neutral.

Have a nice game.

P.S. If there are any errors or questions, please write.
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The map is fun, but the main problem is that after defeating the opponent, you don't get Ashi's tear, and the game doesn't end.
In reply to vadim_t
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You played against the computer, I presume? If you play against a human, the following will happen: 1 player kills another, that player is thrown into the lobby, a window pops up saying "player disconnected," and victory is declared.

Added after 1 hour 23 minutes
I made a patch. As I understand it, some people didn't understand the point of this map. This is a Multiplayer map, not a scenario.

Added after 12 hours 53 minutes
I made patch 1.1. The ability to play alone has been restored.
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Yeah, that’s what I thought (Multiplayer), I was just asking.
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Thank you for the map! When I came to take the enemy garrison ("fairy gates"), there was such a crowd (archer skeletons, 227 units) that I couldn't continue, although I destroyed the enemy heroes who were coming in.
In reply to Кецц
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227k, you say? In which month of the game?

Added 8 minutes later
I also thought they were excessive. So, I'll adjust them.
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Well, after getting the cloak of Sandro and the staff with the Dominate spell from the Dungeon, skeleton archers aren't a problem anymore. But what to do about Zephyr, who creates illusions of his titans and they start shooting – that requires some thought...
In reply to vadim_t
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I made **patch 1.2**, in which I significantly improved the single-player mode.
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Regarding the author's personal records – is this a joke? The entire map can be completed without any problems in 5 weeks. To be honest, I didn't see any intrigue or special features in this map.
In reply to Antik
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What do you mean by five weeks? Are you referring to defeating the AI player within five weeks, or completely clearing your territory and collecting all the bonuses? If it's the former, you've misunderstood the point of this map. Playing against the AI here is just a formality. If it's the latter, I'll believe that you managed to acquire the seventh-level creature upgrade (the one behind the dungeon castle) by the fifth week, but how did you defeat the key guardian? He's level 30 and has 200 titans, while by the fifth week, you'll have, at most, 20 seventh-level creatures. The intrigue of this map lies in the fact that if you develop quickly, you should know that your opponent (a live player, not the AI) might be doing so even faster, which encourages you to conquer all the castles and upgrades to outpace your rival, and in the final battle on the white mountain, have more troops than your opponent.
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If the archive is not working, please re-upload it. If it only doesn't work for me, then I apologize.
In reply to masЯna
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Checked. Everything works. You might not have extracted the h5m file from the zip archive.
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It's when extracting the archive that it says the archive is corrupted; I've checked it with several archiving programs on my computer and phone... if the problem is only with me, then I apologize... this doesn't happen with other map-related topics.
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I really liked the map! You can see the author's hard work and the many hours spent on it. Thank you! I would like to highlight a few points. Pros: - great design - I was pleased with the exclusive arenas on the new buildings - the underground world is very well-developed and atmospheric Cons: - the map is mirrored. I understand that it was made for a duel between two players, but the mirroring kills the interest in exploring the map. - some of the buildings on the surface are placed in a way that doesn't fit the design, and this is a bit "jarring" and detracts from the beauty of the map. For example, the Temple, which gives +2 to spells and knowledge, is simply placed on the grass. This is somehow illogical. It would be nice to add some texture to it. - on the white mountain, some of the markers are empty. Also, the map guide doesn't say anything about the "Extreme" mode. And without this, the marker doesn't make sense, because it's unclear what mode is being referred to. - self-replenishing garrisons allow you to "trap" another player (in my case, the AI) if you manage to bomb their garrison early on. In this case, they simply won't leave their side. - the sphinx in the center of the dungeon will not level up 5 times if the hero's level is 36 or higher. Nothing happens. This needs to be fixed. - when you defeat another player (if it's the AI), the game doesn't end. Despite the fact that I have highlighted more cons than pros, I am very happy with the map. Thank you again for your hard work!

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