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Posts from Heroes of Might & Magic: Olden Era - Обсуждение

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#740
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The Iron Wastes may be a harsh land, but those who brave its unforgiving climate will find treasures thought lost since the Age of Wonders.
Mirage
An artifact so ancient and powerful that it can take any form... and shine in it. Defeat the stronger illusion of your Hero to obtain the Grail. The Grail will allow your hero to build a unique Grail Sanctuary in a city of your choice.
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#741
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Simple hardship can turn into ruthless cruelty. For some, it is a necessary evil, intended to provide for the family.
The Mercenaries Guild
Listen, not everyone gets to experience drama. Sometimes people fight simply for money. Allows the hero to hire up to 3 random units. Updated every week.
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#742
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Devlog #11: Game Mechanics. Skills and Subclasses
In the previous devlog, we discussed magic and everything related to it in detail. Today, it's time to talk about the skill and subclass system. In Olden Era, as in its predecessors, heroes can learn many different skills – both passive and active. Inspired by the system from "Heroes III" and "Heroes V," we decided to create a hybrid: take the classic foundation from the third part and supplement it with the flexibility characteristic of the fifth.

We have also prepared a video devlog, watch it here:

All material: https://steamcommunity.com/games/310...04542613931975

P.S. The link is in the header.
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#743
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This is a good reveal; there’s a lot to think about, and it also gives the impression that this aspect of the game isn’t underdeveloped. For example, in one of the very first screenshots, the choice isn’t obvious in general... For short games on a small map, I would probably choose the path of war, and for long games, I would choose the portal to the city, which, in medium cases, depends.
 

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#746
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Tssk'kish is an ancient, living tree that cyclically goes through phases of growth and renewal. With each cycle, it gains knowledge and strength before merging with the roots of the forest, shedding its memories but leaving behind faint echoes of wisdom.
This makes it a revered source of instinctive insight. After each renewal, it reappears, rediscovering the world and serving as a courier in the Mushroom Grove, accompanied by druids eager to glean what remains of its past knowledge.
Specialization: The oldest known tree
The growth of druids in your cities increases by 2. Under its command, druids gain 1 to Speed, 1 to Initiative, and 20% to Health. Their Attack and Defense increase by 1 for every 3 levels of the hero, and enemy druids lose the same amount of Attack and Defense.
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#747
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Dragonslayer
1) Damages the target. The target receives modified normal damage at the beginning of its turn. Stacks. Lasts 2 rounds.
2) Deals increased damage to dragons.
3) Gains complete immunity to magic until the end of the next round. This ability does not end the turn.
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#748
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The Second Man's Forge.
Forging is a kind of their prayer. They are not particularly concerned with the final result, and they will gladly share their creations in exchange for a donation. Allows you to exchange resources for artifacts.

Halflings
Living in Jadame, but not having their own country, the carefree halflings are happy to welcome everyone who visits their villages.
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#749
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Devlog #12: Game Mechanics. Sanctuary of the Grail
Hello! This devlog will be a little shorter than usual, but we will dedicate it to a unique feature of the "Heroes" series – the Grail.

From the very first games, there were special rewards for the most persistent explorers. In "Heroes I" and "Heroes II," this role was played by great artifacts that had to be found by digging them up. In later games, the Grail took their place – in Ashan, it was known as the Tear of Ash. By finding it, the player could build a special sanctuary, which strengthened the economy, increased army growth, and provided unique bonuses depending on the faction.

The entire text: https://steamcommunity.com/games/3105440/announcements/detail/520847823769437939

Also, the link is in the first post.

Added 1 hour 10 minutes ago
Not a devlog, but just a bunch of nonsense. Zero useful information. The digging mechanic, microscopic diversity – all of it has been flushed down the toilet, and there's no way to cheat. A wooden toy nailed to the ceiling.
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#750
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It reminded me of (timecode 8:03 - 8:23)
"The Conflux is right here. Oh, it has its own throne."
The first time I watched it, I was laughing hysterically.

А, вот почему.

🏹🎪+⛓️♿=💕
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#751
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Let me bring some pictures.
Honestly, I think they're kind of lame. The grails in Heroes 6 were better. In Heroes 6, where the graphics and designs were the most bland and generic in the entire series (okay, maybe after Heroes 7). I really liked the demon grail, when a fiery serpent started flying around the castle on the map, it looked super cool and impressive. The undead also had a cool, imposing pyramid top, but I don't remember the others, except maybe the dark elves had something pretty lame.

Necropolis
Appearance - not cool enough, but it's okay, one of the best grails.
Effect - a steroid version of the veil of darkness. I wonder if it's a one-time thing or if it will happen every turn. If it's every turn, it's super annoying, but not fatal. If it's a one-time thing, it's pretty lame, in my opinion. In Disciples, the undead had a fifth-level spell that did the same thing, and it was awesome - I usually used spells that restored a small area of the fog of war and cast them on my units. But in Heroes, no one uses spells on the map except for things like flying and other city portals, so there are some questions here. Unless it's to hide the movement of your main hero.
Haven
Appearance - lame.
Effect - the standard effect of any normal grail, actually. You can never have too much money, and money is good. Boring, unoriginal, but useful, damn it.
Woodland
Appearance - lame (2).
Effect - cool, but what are you going to buy troops with if all the money goes to Haven? It's not as useful a bonus as Haven's, but overall it's solid.
Aquatic
Appearance - 146% embodies what the developers have turned Olden Era into. We have the same thing in our city, standing on Soviet Square (if you're too lazy to Google: click here).
Effect - I already made a joke about this in my previous post. I don't know how powerful magic is in Olden Era, but on paper, it's as powerful as everyone's favorite northern lights.
Inferno
Appearance - the second best grail. It reminded me of the godforsaken Disciples 3. That's how bad everything is in Olden Era that I call the design, similar to something whose existence I consider an insult to the followers of Betrezen, fans of Disciples, the gaming community, people with taste, sighted people, and myself, the best. But... I love demons.
Effect - like the human one, it's unoriginal, just like a slipper, but it's useful, damn it. Extra damage is never a bad thing, and unlike money or units, you can imagine a situation where it would be difficult to use the bonus, it will always work everywhere.
Dungeon
Appearance - lame (3).
Effect - Tower, hello, didn't recognize you in disguise. If you can grab it early on, it's very cool. If it's in the middle or closer to the endgame, it's pretty lame. I wanted to ask how it would interact with the undead grail, but then I remembered that you can only have one grail.











А, вот почему.

🏹🎪+⛓️♿=💕
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#752
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Graal is certainly simplified to accommodate quick matches, which is what everyone is aiming for, despite claims that those who enjoy building up their Capitol will also benefit. It's a small, but unpleasant drawback on their part.
РПГ-сценарий для HoMM5: Путь героя
ЧаВо по созданию карт для HoMM5: ЧаВо
#753
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Hello everyone. I have a couple of questions about the game. First, has anyone figured out how necromancy works? According to the description, part of the health points goes towards increasing the number of troops in your army. But for some reason, I only see an increase in skeletons, dogs, etc. The number of vampires or death knights doesn't increase. Maybe there's some other parameter involved?
Second, what does WIP mean? I see this inscription on buildings, spells, and artifacts. But I still don't understand what it means.
In reply to megaplo
#755
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megaplo
Hello everyone. I have a couple of questions about the game. First, has anyone figured out how necromancy works? According to the description, part of the health points goes towards increasing the number of troops in your army. But for some reason, I only see an increase in skeletons, dogs, etc. The number of vampires or death knights doesn't increase. Maybe there's some other parameter involved?
Second, what does WIP mean? I see this inscription on buildings, spells, and artifacts. But I haven't figured out what it means.

Work in progress. As mentioned above, it's a placeholder. Since the development is not yet complete, they will come up with something later.
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#756
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megaplo
Hello everyone. I have a couple of questions about the game. First, has anyone figured out how necromancy works? According to the description, part of the HP goes towards increasing the number of troops in your army. But for some reason, I only see an increase in skeletons, dogs, etc. But the number of vampires or death knights doesn't increase. Maybe there's some other parameter involved?
Second, what does WIP mean? I see this inscription on buildings, spells, and artifacts. But I still don't understand what it means.
To prevent vampires from dying, you need to reach the maximum Utopia level and only recruit vampires.
The developers announced that necromancy is being reworked because it's too weak at the start and too powerful at the end.