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Heroes of Might & Magic: Olden Era - Обсуждение

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Devlog #12: Game Mechanics. Sanctuary of the Grail
Hello! This devlog will be a little shorter than usual, but we will dedicate it to a unique feature of the "Heroes" series – the Grail.

From the very first games, there were special rewards for the most persistent explorers. In "Heroes I" and "Heroes II," this role was played by great artifacts that had to be found by digging them up. In later games, the Grail took their place – in Ashan, it was known as the Tear of Ash. By finding it, the player could build a special sanctuary, which strengthened the economy, increased army growth, and provided unique bonuses depending on the faction.

The entire text: https://steamcommunity.com/games/3105440/announcements/detail/520847823769437939

Also, the link is in the first post.

Added 1 hour 10 minutes ago
Not a devlog, but just a bunch of nonsense. Zero useful information. The digging mechanic, microscopic diversity – all of it has been flushed down the toilet, and there's no way to cheat. A wooden toy nailed to the ceiling.