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Just downloaded it, and it worked perfectly.
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Mооnst@r
Just downloaded it, no problems at all.
It worked now, and I was already thinking that the problem wasn't with the file itself, as the size is visible. Thank you, you're awesome. I think I understood it from the second point, I did it, but something didn't work. I'm usually good at doing things by analogy.
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G0ldiel
Okay, I understand the first point now, and I managed to fix it!
I messed up a bit with the first mod; I mistakenly thought the Normal.xdb files in the Cast folders (\UI\HeroScreen2\Inventory\Cast and \UI\HeroScreen3\Inventory\Cast) were the ones that specify the texture parameters, but they are actually named (BackgroundSimpleTexture).xdb. You need to replace them with (BackgroundSimpleScallingTexture).xdb, but keep the file names the same - Normal.xdb.

P.S. I've attached the corrected mod with the cast icon in the inventory.
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Thanks, I'll get to it!

A small update for Heroes just dropped on Steam (and I was wondering why my trusted setup wasn't launching). Now I need to dust off the backups with batch files, etc., and check everything out once I figure it out.

https://steamdb.info/patchnotes/19081221/

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G0ldiel, is this the final version of the castle icon? I noticed artifacts around the edges, and there might be some on other enhanced versions as well. In the editor, I selected 134x134 (cropped two pixels from each edge), copied, and pasted it into a new transparent texture of 138x138. Screenshot before and after:
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Mооnst@r
G0ldiel, is this the final version of the spell icon for you? I noticed artifacts at the edges, and they might also appear on other upgraded ones.
In the editor, I selected 134x134 (cropped two pixels from each edge), copied it, and pasted it into a new transparent 138x138 texture.

Screenshot before and after

I guess there were some typos the first time, the second example matched the first, but it all worked out — everything is great. As for the book icon, I noticed that issue myself too; I tried both reducing the pixel size and recoloring it in the editor)) 

Still, thanks for pointing that out and voicing the solution.

I worked through all the tabs, and a 4x increase turned out to be a great solution. I removed the artifacts after the upscale.

I'll see what can be done with the parchment — it seems to differ there.

Basically, I think the most troublesome part will be the resource icons, and whether it'll even be worth it... Overall, there will be a mod, and I think I'll create a thread later. Thanks again for the help.

 

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G0ldiel
In principle, I think the most difficult part will be the resource icons, and whether it will even make sense to have them.

For the skill wheel on the level-up box, I compressed the faction icons from x134 to x34, and everything is perfectly visible. Try it; if you don't like the result, you can remove it.
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I need guidance on how to edit the xdb files to apply texture upscaling for the team logos and the resource bar at the top – in the hero and creature viewing mode. This is the last element in this category that I have a question about.
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Стой, где очерчен мелом круг! Как мне приятен твой испуг!

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G0ldiel
...and the resource bars at the top

\UI\ResourceBar, resource-bar-heavy.(WindowSimpleShared).xdb, back.(BackgroundSimpleTexture).xdb, \Textures\AdventureScreen-FPP-2, ResourceBar-heavy.dds
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G0ldiel
I need some guidance on how to edit xdb files to apply texture upscaling for the team emblem and the resource bar at the top – in hero and creature viewing mode. This is the last element in this category that I have a question about.

Regarding the interface emblem, I know that Zahar has worked on this a lot. Maybe you could write to him? Perhaps he can offer some helpful advice for understanding how to do it.
Ссылка на мой мод Heroes 5 Armageddons Blade

Ссылка на мои уроки по модостроению в Героях 5

Ссылка на мой Artstation
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Waterfall_13

Regarding the interface's color scheme, I saw that Zahar worked on it a lot. Maybe you can write to him? He might have some useful suggestions to help you understand it.
Here, we're talking about the color scheme for the team commands in a 3v3 duel; it's unlikely that Zahar touched it, and I couldn't find it myself.
Мои мини-моды

Мод RTF

Мои NCF существа
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Mооnst@r

\UI\ResourceBar, resource-bar-heavy.(WindowSimpleShared).xdb, back.(BackgroundSimpleTexture).xdb, \Textures\AdventureScreen-FPP-2, ResourceBar-heavy.dds


in the case of resource-bar-heavy.(WindowSimpleShared).xdb, I think you need to change the content; simply using BackgroundSimpleScallingTexture won't be enough. Could you take a look at it when you have some free time?

Стой, где очерчен мелом круг! Как мне приятен твой испуг!

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G0ldiel


in the case of resource-bar-heavy.(WindowSimpleShared).xdb, you need to change the content; I think simply BackgroundSimpleScallingTexture won't be enough. Could you take a look when you have some free time?

If you are upscaling the resource bar, in resource-bar-heavy.(WindowSimpleShared).xdb, add Scalling to ...back.(BackgroundSimpleTexture).xdb#xpointer(/BackgroundSimpleTexture), so it becomes ...back.(BackgroundSimpleScallingTexture).xdb#xpointer(/BackgroundSimpleScallingTexture), and replace the back.(BackgroundSimpleTexture).xdb file with back.(BackgroundSimpleScallingTexture).xdb, as shown in comment #26. Specify the path to the texture in it, just like in the replaced one, and set the size to 1394x104 (if the texture itself became 2048x128 after upscaling).
If something doesn't work out, just send me the finished texture, and I'll take a look.
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Mооnst@r

If you are upscaling the resource bar, in resource-bar-heavy.(WindowSimpleShared).xdb, add Scalling to ...back.(BackgroundSimpleTexture).xdb#xpointer(/BackgroundSimpleTexture) to make it ...back.(BackgroundSimpleScallingTexture).xdb#xpoi nter(/BackgroundSimpleScallingTexture)"/>, and replace the back.(BackgroundSimpleTexture).xdb file with back.(BackgroundSimpleScallingTexture).xdb, as shown in comment #26. Specify the path to the texture in it, as in the file being replaced, and set the size to 1394x104 (if the texture itself became 2048x128 after upscaling).
If something doesn't work, just send the finished texture, I'll take a look.

Thanks, it worked. By the way, why are we specifying 1394x104? Where does this value come from? Is it mentioned somewhere?

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G0ldiel


Thanks, it worked. By the way, why are we specifying 1394x104? Where does this value come from? Is it mentioned somewhere?

I tried to significantly increase and then compress the resource icons on the resource bar, but I didn't see any good results.

Стой, где очерчен мелом круг! Как мне приятен твой испуг!

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G0ldiel


Thank you, it worked. By the way, why are we using 1394x104? Where does this value come from? Is it mentioned somewhere?

In resource-bar-heavy.(WindowSimpleShared).xdb, the size is specified as x697 y52.

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