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Here's another point. Most often, the texture uses a file named Name(BackgroundSimpleTexture).xdb (first screenshot). If you need to use a larger image with a smaller size, as in the case of an icon in the inventory, or a small image but stretch it to a larger size, you would use a file named Name(BackgroundSimpleScallingTexture).xdb (second screenshot). In the second file, you specify the texture size and point to it, and in the final file, you do as in the edit you made above and specify the desired size.