Skip to content

Posts from Which is stronger, a Castle or a Conflux? Auto-translated

Tactics Closed Topic
No ratings yet — be the first to rate!
In reply to Forrest
User Avatar
#33
Auto-translated
Forrest;130810

Actually, I agree with the argument that the Academy enhances the Sylvan faction.
The ability to learn what you need often makes the difference. For example, if you get a book and learn the skill, you can start leveling up. At level 20, they might not give you what you need, or they might give it too late.

Well, I'm not arguing that it's a "plus." However, as I understand it, you, Sir Forrest, are relying exclusively on online games, right? Then it's hard for me to imagine a hero in your battles reaching a high level. For battles on the map, secondary skills like "magic..." are not as important as in a battle with a human, so there is still a decent amount of time to get the skill you need.
And, most importantly - (this is purely out of my own interest :)) - do you often conduct the final battle with the main hero?
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
In reply to Ley
User Avatar
#34
Auto-translated
Ley;131049
1) Could you calculate the total attack and defense of both castles?
2) That's a strong argument... :) Maybe it's worth reminding people about the conservatories?
3) Heroes? Are mages definitely better in the Conflux? And if so, why?
And also, could Sir Mullich be a good warrior for your castle?

...regarding Heroes and the Conflux....why are we specifically talking about mages? In my opinion, Wanderers with their tactics and attack are also quite good. And also, heroes in the Conflux have the greatest movement range.
... Sir Mullich is awesome!!! :smile13:
User Avatar
#36
Auto-translated
gamer-kirill;131053
...regarding Heroes of Conflux...why specifically mages? In my opinion, Wanderers with their tactics and attack are also quite good. And Conflux heroes also have the greatest movement range.
...Sir Mullich is awesome!!! :smile13:

Just a moment..., I'm afraid the meaning of my post wasn't quite clear. I wasn't saying that mages are better than warriors. I was just asking, based on sforza's statements, why Conflux mages are better than Haven mages. Personally, I definitely prefer warriors (mostly, but not always..:))
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
User Avatar
#37
Auto-translated
2 Ley
I understand. In general, the topic is interesting. If we develop it, we can ask questions like "who is better, druids or archmages?" and so on. It's interesting that hero-mages are completely different. I would hesitate to call priests and druids full-fledged mages. But I won't say they are bad heroes. It's just that it's often better to develop them as warriors.
For example, the hero Lloine. We only level up experience, water, and wisdom. That's it. He doesn't need anything else from magic. Earth and air for movement are not considered because this does not depend on specialization - whether the character is a hero or a mage.
#39
Auto-translated
To Ley.
To avoid engaging in pointless debate, I will provide you with a detailed answer regarding the development of the Conflux and Castle, specifically in terms of their cost-effectiveness, tomorrow.
Regarding the strength of the mages and warriors of the two factions.
Indeed, Sir Mullich is the strongest hero; I simply forgot about him. In my patch, he has been nerfed. In general, warriors are usually chosen for large, random maps. For example, a warrior finding the Cloak of Negation or the Red Sphere of Prohibition will simply negate all the magical advantages of any mage, and their army will be destroyed. Furthermore, in utopian scenarios, when the armies are still relatively small, the combat skills of warriors are better at breaking through enemy lines.
Mages, on the other hand, are better on smaller, more fixed maps, when the armies are small. Then, a hero with magical skills, such as Wisdom, Air, and Sorcery (which enhances magic power), can arrive at the opponent's location at the end of the first week or the beginning of the second week and kill everyone with lightning bolts. A warrior or a less pronounced mage will not be able to do anything.
So, the heroes of the Conflux are specifically designed for this type of magical warfare. As they level up, they gain mana and spell points, while the mages of the Castle and their secondary skills are weaker, and they gain not only magical parameters but also combat skills.
There's Loïn with Prayer, and in my patch 3.2, it's also been nerfed. Although, even with that, it will be difficult for him to repel an attack from an Elementalist, etc.
User Avatar
#40
Auto-translated
2 Sforza: Okay, let's examine your example about the Conflux mage. Why do you say that only magic power and knowledge increase? For example: Initially, the hero is Inteus (skills are obviously 0 0 3 3); level 2 - attack +1; level 3 - magic power +1; level 4 - attack +1, and so on until level 10. The result: we see the initial skills are 3 0 7 2, i.e., we draw the corresponding conclusions... I'm not arguing that the skills of "warriors" are most favorable for capturing certain buildings (dwarven mines, necropolises, etc.) or that in a scenario where the number of units is significantly small, mages will take the lead, i.e., everything depends on the situation. I was interested in the question of why you consider Conflux mages to be better than Castle mages? Did you really base your opinion on the fact that: 1) the initial skill (earth, air...) is already present? 2) mana costs are lower? Is that correct?
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
In reply to Ley
User Avatar
#41
Auto-translated
Ley;131052
However, as I understand it, you, Sir Forrest, rely exclusively on online games, right? Then it's hard for me to imagine that a hero in your battles manages to gain a high level. For battles on the map, secondary skills, such as "magic...", are not as necessary as in a battle with another player; therefore, there is still quite a decent amount of time to acquire the necessary skill.
and, most importantly - (this is purely out of my own interest :)) Do you often conduct the final battle with your main hero?

1)
It's not quite clear where such conclusions about the hero's level come from.
The hero's levels are usually as follows in online games:
1-1-7 (6-9)
1-2-7 (12-20)
1-3-7 (18-21)

2) The final battle is a subjective concept. (large is not always final) but I personally always use my main hero. If you are caught with a large army and not with your main hero, you will be considered the main hero.

P.S. In online games, merging is highly valued because it allows you to learn what you need in the middle and at the end of the game (and especially at the start)
РП (Реальное папство!)
*Автосейвы не беру и не даю.

Скачать WT (Чат, античит, одновременный ход) http://www.heroeswt.net/download.php

Награда Лучшему игроку сезона Осень 2009 за Оплот
In reply to Forrest
User Avatar
#42
Auto-translated
Forrest;131337
1) It's not entirely clear where these conclusions about the hero's level come from.
In online games, hero levels are usually as follows:
1-1-7 (6-9)
1-2-7 (12-20)
1-3-7 (18-21)

2) The final battle is a subjective concept. (Large doesn't always mean final), but for me, it's always with the main hero. If you're caught with a large army not with the main hero, then that hero becomes the main hero.

P.S. In online games, merging is highly valued because it allows you to learn what you need in the middle and at the end of the game (and especially at the start).

I drew my own conclusions based on your posts, that online games often end quickly, i.e., the actual game time isn't very long, so you won't reach a very high level... Now I understand more or less. (especially since you yourself say: "large doesn't always mean final").
Regarding the finale, I understand that in principle, but I think it's not uncommon for games to end in such a way that the main forces are not available (the hero is too far away, or there's a siege of a castle captured by the enemy).

P.S. It's nice to have a dialogue with someone who is tactful and articulate, and doesn't try to prove anything, but simply expresses their point of view... :)

Sincerely.
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
In reply to Ley
User Avatar
#43
Auto-translated
Ley;131166
2 Sforza:
Example:
initial hero, Inteus (skills are obviously 0 0 3 3); level 2 - attack +1; level 3 - magic power +1; level 4 - attack +1, and so on up to level 10. Result: we see the initial skills as 3 0 7 2.


It's unclear how 0-0-3-3 turned into 3 0 7 2 :smile07:
The sum should be 16, and the knowledge skill has decreased.

Probability of increasing primary skills for Elementals
level 2-9 15-15-35-35 (%) Attack-Defense-SP-Knowledge
Priests 20-15-30-35 (%)
That is, almost the same. But the magic skills are 3-3 versus 2-2.
Conclusion: Elementals are clearly better. I completely agree with Sforza

Ley;131166
2 Sforza:

2) mana costs are lower
is this true?

Well, it seems Sforza meant that you need to spend less mana because everyone has a magic school, which reduces the cost of the first and second spells by 1 or 2 mana, respectively.
I also think this is a big plus.
In addition, I'll add that in the Fusion expansion, there are two super-cheating Elementals, Luna and Ciel (I think it's clear why).
And two more that are simply cheating: Grindan and Labeta (due to their initial earth magic). Grindan also has slow in his spellbook. (Just level up to levels 2-4, and you'll immediately have mass slow!!!)

P.S. In the TE version, all Elementals have been reduced to 0-0-2-2, and Grindan's slow spell has been removed from his spellbook.

Added after 6 minutes
Ley;131340
but I think games are rarely finished in such a way that the main forces are left behind (the hero is too far away, or the castle, captured by the enemy, is under siege).


I'm writing this - it might be useful to someone.
In online games, there is a trick called "Paid City Portal". If you are going far, you drag a chain of heroes behind you. If you see a threat to your castle, you give all your troops to the heroes, and they take them home along the chain. And your main hero is destroyed by a single unit against neutral creatures and buys himself in the castle.
By skillfully manipulating this trick, you can practically get anywhere in 1-2 turns, after preparing such a regrouping of forces.
Ley;131340
P.S. It's nice to have a dialogue with a person who is tactful and literate, and doesn't try to prove anything, but simply expresses his point of view...:)

With respect.

Likewise.
РП (Реальное папство!)
*Автосейвы не беру и не даю.

Скачать WT (Чат, античит, одновременный ход) http://www.heroeswt.net/download.php

Награда Лучшему игроку сезона Осень 2009 за Оплот
In reply to Forrest
User Avatar
#44
Auto-translated
Forrest;131341
I don't understand how 0-0-3-3 turned into 3 0 7 2 :smile07:
The sum should be 16, and the knowledge stat decreased.

I took a specific example and based my reasoning on that. Well, apparently when using a cheat, the parameters haven't "re-initialized" yet - something glitched. Sorry.
By the way, the sum should be 15, not 16 ;)
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
In reply to Ley
User Avatar
#45
Auto-translated
Here's how I usually play (and many others do) – Castle and Conflux on HotA, HL, 160% online. Conflux: Start with Monere (Logistics and Offense – what else do you need?). The goal for the first week is to build Phoenixes with the Stronghold. A strong stack consists of about 12 air units + level 1 sprites, and that's it. Plus, timely delivery of everything that's being built as needed. Usually, we upgrade what skills are available. Ideally, take Armor and Tactics. (Magic, depending on the situation). If everything needed is built, then in the second week, you can break almost everything (banks, trees, etc.) + there are always many good spots on the Conflux map. Castle: Start with Valeska or Caitlin (switching to a fighter). Immediately upgrade archers and move forward. The goal for week 1 is to build horses and griffins with the Stronghold (take the necessary spots if available). From day 1-21, buy horses and, if there's a good external stable (which often happens), upgrade them there cheaply. Also, raid banks, trees, and other resources. Build angels in the second week. 20% of the time, it's possible to build angels in the first week, but this isn't always justified (for example, if there are convenient stables, it's more reliable to upgrade horses immediately + have money left over). A big advantage of Castle is the Archangels, which used to be angels from banks. Usually, if a player playing as humans can upgrade them by the third week, that's a guarantee of victory. Humans have a "simple plan" (C) – just find banks, take angels in the second week, and place Archons at the beginning of the third week. Conflux can't boast the same. Therefore, I believe that in battles in the second week, Conflux looks more solid, but if Castle upgrades Archons, then GG. (A large stack of Archons – for example, 10-12 level 7 units in the third week – is not uncommon in online games for humans) – no magic can solve that. Just use anti-magic on the Archons and attack
РП (Реальное папство!)
*Автосейвы не беру и не даю.

Скачать WT (Чат, античит, одновременный ход) http://www.heroeswt.net/download.php

Награда Лучшему игроку сезона Осень 2009 за Оплот
#46
Auto-translated
Actually, you have already provided a detailed answer regarding the mages, so there is nothing more to add.
Unfortunately, due to technical reasons beyond my control, I cannot post the cost calculations for building troops in two castles on the forum today. I will do this on Friday. In general, building up to level 7 creatures, without any upgrades, in the Castle is 15,000 more expensive (37,000 - 22,000).
Of course, this includes essential buildings for construction, such as the level 1 mage guild (for both cities), the forge, and the stable (for the Castle).
User Avatar
#47
Auto-translated
What is the purpose of this stable for the castle? It would be better to provide a calculation for building Phoenixes and Archangels, considering only the buildings listed as necessary.
In reply to Er@ser
User Avatar
#48
Auto-translated
Er@ser;131485
What is the purpose of a stable for a Castle? It would be better to provide calculations for building Phoenixes and Archangels (using only the buildings listed as necessary).

So, you don't need to build horses? :)
РП (Реальное папство!)
*Автосейвы не беру и не даю.

Скачать WT (Чат, античит, одновременный ход) http://www.heroeswt.net/download.php

Награда Лучшему игроку сезона Осень 2009 за Оплот
User Avatar
#49
Auto-translated
It's necessary. But it's not necessary at all for building Arches. I think they can be built later. I'm just not talking about fully upgrading the castle, but about quickly upgrading to level 7.