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Posts from Heroes of Might & Magic: Olden Era - Обсуждение

3.5 (2 ratings)
In reply to w1842nite36
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w1842nite36
What does licking have to do with it? The person described the pros and cons of the game at the moment, and not just constant negativity, like everyone else.

There were no complaints about the person. Opinions are welcome.
w1842nite36
It seems like they get some kind of unhealthy pleasure from it. The game hasn't even been released yet, and they already think everything is wrong: the lore isn't right, the units aren't right, there's no positivity, only negativity. You can't do that.

You can. That's what everyone does. It's called an evaluative judgment. Some people just can't calmly accept negative or positive opinions and start labeling, like whining, etc.
w1842nite36
The game needs time to fine-tune the balance, mechanics, interface, etc.

Of course, but I wouldn't expect any radical changes.
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I personally remember the fifth installment, which initially lacked a map editor or a Global Skill Check, not to mention various alternative upgrades. They hadn't even managed to create a basic hero model to showcase the artifacts. And yet, everything was gradually added later (during a time when patches were downloaded manually, and expansions were purchased on discs). My point is that during the beta phase, we should be more tolerant of the shortcomings.
РПГ-сценарий для HoMM5: Путь героя
ЧаВо по созданию карт для HoMM5: ЧаВо
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Yes, I remember buying that "demo" of the fifth game, thinking it was a full-fledged installment 😒

Be strong. Believe
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By the way, gameplay footage was leaked on Rutube. The Haven castle was very successfully reworked; it feels more lively now. A couple of units were also reworked; the Cleric is now a 6th-tier unit and a melee fighter. The Angel upgrades were completely redone, which, in my opinion, is also very successful, although making them ranged units might not appeal to everyone. What really pleased me was the variety in the gameplay; there are many different features that you'll need to learn. Of course, it's not worth talking about balance right now, as debugging the entire process will take a lot of time, but the game has a lot of potential. I hope the developers have the strength to bring what they started to a logical conclusion.
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vk
Sometimes, there is no scientific explanation for the wonders of nature – these bismuth-like trees are just such a case. Prismatic Nest The inhabitants are united by their love for colorful nests. It yields precious stones, crystals, and mercury after defeating the guardian.
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We have once again delved into your feedback to see what you believe is needed most! We've seen all of your concerns regarding Temple, the Angels, and readability in the adventure map and combat, and so we have improved that further! The town screen and the adventure model have received a major redesign, and the Angels have been redone to better match the world of Enroth. We have added color profiles and accessibility options to make it easier to see units on the battlefield and on the adventure map. We hope that with these changes and additions, everyone will be able to adjust the game settings to their liking!



Added 20 hours and 44 minutes ago
In combat, when hovering the cursor over enemy units, it doesn't show where and how far they can move (the hexes are not highlighted). Also, the context menu with the creature's stats doesn't pop up. You have to right-click, and a window will open, which then needs to be closed. There is simply no convenience. I don't know how they didn't borrow this feature.
In reply to Mооnst@r
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Mооnst@r


Added after 20 hours and 44 minutes
In battle, when hovering the cursor over enemy units, it doesn't show where and how far they can move (it doesn't highlight the hexes).

Everything can be seen using Ctrl. There is also a "Buy All" button, but it's not in an obvious place.
In reply to Kromus
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vk
Mysterious in their origins and incredibly strange in nature, the Guardians act with one goal: to eradicate all threats to the balance on Jadame and in the world of Enroth. 
Guardian of Glory, neutral, Tier VIII 
Former allies of the Church of the Sun, the Guardians abandoned it for an unclear reason. They were considered "keepers of the balance," and when the inquisitors disrupted it, they decided instead to serve the balance between the four schools of magic.
Kromus
Everything is visible through ctrl.
Yes, it shows, but you have to click each one... Why make everything so complicated? Rhetorical.
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To be fair, the city screen from the feedback video looks very, very good. As for the interface, I think the game is planned (or was planned) to have a mobile version, and the player's interaction with the UI was designed with that in mind (although I'm probably wrong; usually, versions for different platforms are completely different builds of the game).
Нет войне.
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I still laugh like a pack of hyenas when I see the angels. They're still tier 5 units, lol. In the old setting, they were completely different – just buff, bearded guys with wings and crooked swords, but these glowing things and floor-length robes came from the Ashan parts. Color profiles don't really help because the problem lies in the design; decorative objects compete with gameplay elements in terms of importance. Yes, you need to memorize everything and get used to it; it will be easier later, but there are already questions at the beginning. But the object highlighting is a good idea. And regarding the super large, clear, and understandable interface with very convenient and large buttons, I can assume that in the mobile version of the game, the element of randomness will have a huge impact. Here, on PC, it's hard to figure out what's happening and who all these people are.
А, вот почему.

??+⛓️♿=?
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I like angels like that, but the old ones… well, they’re just strippers and cosplayers in the worst sense. A primitive depiction appealing to frightened peasants, lol. P.S. I would even give them mechanical wings.
In reply to Драккошка
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Drakkosha
I still laugh at the angels like a pack of hyenas. They are still tier 5 units, lol. In the old setting, they were completely different – just buff, bearded guys with wings and crooked swords, but these glowing things and floor-length robes came from the Ashan parts.

By the way, I also thought about this; they are exactly like the angels from the Polish mod, Theory of Chaos. On the one hand, it's strange that an Ashan creature exists in the old world of Might and Magic, but on the other hand, at least there won't be new, awesome, furry angels or whatever else "original" Anfrooz could come up with.

 

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It's a pity, of course, that the models in the line (regular, upgraded, and alt-upgraded) are so similar. There was no need to cater to the community in every aspect and leave only one original version.
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Yeah, they are quite original, after seven different kinds of burning cockroaches, you can expect anything 🤣, and the Ashan angels, in this regard, really look like a more decent option. But my problem is that they shout at every corner about returning to the roots of the series and immediately screw up these roots with their original (not really) ideas, or, like with the angels, they drag things from another setting. Why do they do that? Either choose one or the other.
А, вот почему.

??+⛓️♿=?
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vk
These structures have been known to the scholar Jadama for centuries. Their purpose remains a mystery, but they seem to be important to the Guardians and their servants.
Point of Equilibrium
The Guardians of Glory are the keepers of balance, unwavering in their resolve and warning against the expanding influence of the Church. Defeat the guard to obtain the Guardians of Glory.
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