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I personally remember the fifth installment, which initially lacked a map editor or a Global Skill Check, not to mention various alternative upgrades. They hadn't even managed to create a basic hero model to showcase the artifacts. And yet, everything was gradually added later (during a time when patches were downloaded manually, and expansions were purchased on discs). My point is that during the beta phase, we should be more tolerant of the shortcomings.
РПГ-сценарий для HoMM5: Путь героя ЧаВо по созданию карт для HoMM5: ЧаВо