P.S. Stupid status updates are flooding in, lol.
Posts from Heroes of Might & Magic: Olden Era - Обсуждение
Something like a "portable" Guild of Mages?
The description, seriously. It's like saying "the glass is half full, not half empty." They might as well start adding Buddhist quotes and other sayings from "wise people."
Something like "the glass is half full, not half empty." They might as well start including Buddhist quotes...
Don't be afraid to look under the mushroom cap – you might find secrets you never dreamed of!
Shroomwood Shack
The most experienced mushroomers retreat to these unique structures to communicate with the Mycelium. In this dwelling, you can hire herbalists. Their weekly growth increases by 1.
🏹🎪+⛓️♿=💕
The Murmurwoods awaken! The dwellers of the mana-infused scarlet boughs march to war for survival of their home and in the name of balance as the disastrous conflict engulfs all of Jadame. A union of feyfolk and elemental beasts, the Sylvan faction is here to unleash the power of nature upon their foes who would disrespect the sanctity of their woods! Shoot your enemies down with the aid of Fauns, overwhelm them with the magic of Herbomancers or burn them down with the aid of majestic Phoenixes!

At the beginning, I caught some elusive vibes of a really good Castle – the Sorceress from the second game. Maybe it's because of the rainbow, or maybe because of the music, I don't remember the Sorceress theme.
It's cool that their forest isn't green, but red, almost like the Forest Alliance from Disciples. But I don't approve. I love green, but not red. And it looks very monotonous, it needs to be diluted with different bright colors, after all, it's a magically-natural faction, and a variety of colors would be perfect for them. In the same Disciples, which is famous for its muted color palette, the elven autumn land looked beautiful, they weren't afraid to add green and blue accents against the orange. Although, I compared the visuals of a really beautiful and stylish game with Olden Era.
Among the heroes, there are a few that are not bad, but they are too focused on my favorite theme of horned people and nature-grass-flowers, I sometimes create similar designs in my own fantasy setting, for example, I have a race of people that are like deer-satyrs, only their horns and hooves are made of wood and decorated with leaves and branches. So, it's a matter of taste, not very objective.
I'm still annoyed by the Fauns. A ranged unit of the first level in the ideological successor of the elven Castle, and one of the upgrades is a melee unit. Great. But the models are good. I have a weakness for girls with horns and hooves.
The tipsy bumblebees and the grape vine of Iriad (at least I can laugh at this brilliant translation) look like they escaped from a demon Castle. Moreover, the first ones are from the modern, crappy Tyranid nest, and the second ones are from a normal demon faction.
I don't even want to comment on the Aqualots, I'm glad I had ice in the refrigerator and managed to relieve the bruise from the palm on my face.
The guys with staffs are okay, not bad.
The Kirins... I remember that they were on the concept art for the third installment of the fifth game, but they are still some kind of crap. Why couldn't they make classic unicorns? Why??? WHY ARE THEY SO AWFUL???
I won't pick on the Phoenixes, it's the best unit in the Castle, although against the background of the rest of the trash, it wasn't difficult. I even like their four wings, I love that. It's a matter of taste.
The problem is the same – the units don't have a unified color scheme, they don't have a unified style, it's just a mishmash of some unknown stuff, not even properly united by a common theme. We have nature spirits, we have some kind of plant-like people, but then all sorts of crystal things pop up, ice crocodiles pop up, completely pointless Kirins, which are also animated incredibly badly, compared to them, my favorite ponies look more menacing and solid – just remember how Twilight and her friends took down bosses in the turn-based battles, even Rarity and Fluttershy look more serious than these floating crap units. The units look out of place not only next to each other, but also in comparison with the heroes, the Castle, and the environment. When I was fifteen, I came up with more harmonious and stylish Castles.
🏹🎪+⛓️♿=💕
The Axolotls are so annoying that I, as a representative of the OE, suggested on the Heroes Community forum to replace them with either a unit that complements the Kirin with an "Asian" theme (Kappa, giant turtle), or with one of the classic Elven units, but with a "Pokemon-like" aquatic design (my choice fell on the Centaur, as in Greece there was a river god who appeared in one of his forms as a horned Centaur, and Ubisoft has already made a horned Centaur, and a watery mane would look beautiful... however, I admit that this is a bit off, and we could use a Kelpie, as someone else suggested there), because they clearly won't deviate from the element theme, and Axolotls stand out even from that.
Kelpies are also a good idea. We can also remember Hippocampi, since we really need a water elemental. And yes, if I were to add another horse, I would rather replace the Kirin, although a classic unicorn is definitely needed there. There's a temptation to create a city of horses 2.0, but we'll manage with just one horse, as long as it's not as terrible as it is now.
And instead of axolotls, I would approach it from a different angle and offer something fairy-like, such as will-o'-the-wisps, dryads, spriggans, pixies, and actually anything, any of those nature spirits that you can find in any respectable mythology. Even something like the auras from the sixth game. Again, typical fairies haven't been added, so we can go wild and bring back old acquaintances.
And to top it all off, replace these damned Iriad with normal Ents, and the drunken bumblebees with some mini-dragons... Or have they already been sent to the neutrals? I don't remember. Well, never mind, it's very difficult to make the current lineup any worse.
🏹🎪+⛓️♿=💕
The Sylvan Faction is a big disappointment. I think the main problem is that they took the Anfroozen away from the Elven forest faction – literally the main highlight of the entire Heroes series – but in return, they gave us rather pathetic and completely uninteresting units. That is, instead of the universally loved, familiar, and understandable Elves that everyone expected from the nature faction, we got this:
1. An unshaven, cute fairy with adorable animations. The units don't look like anything dangerous at all; rather, they would be more suitable for ambient background on the adventure map. Damn, even their attack animation doesn't look dangerous. Were they recruited into the Sylvan army based on quotas?)
2. A stone Quasimodo. As Papich would say, it's an imitation of life. Even the stone golem, which is in literally every fantasy game, would be better.
3. A "sperm cell" (forgive me, Lord). If they needed to create a creature associated with winter, the axolotl is the worst choice. Not a classic nymph from HoMM, not white tigers from part 4, but specifically a white, pathetic fish...
Here is my personal mini-list of bad units.
What I like:
I like the Fauns UwU; the Druids are literally a Furion from Warcraft – they can handle it; the deer are more or less okay, but there are still some questions; and I would remove these crystals from the Phoenix's body, because it looks like some kind of disease; it would be better to give them a crystal necklace.
And it's not to say it's perfect — there are some issues, as well as a certain monotony in the palette (but nowhere near as ugly as in Olden Era). Then in the DLC for the next installment they crafted an even more gorgeous location with trees like those.
🏹🎪+⛓️♿=💕
Fire can be destructive, but it can also take many forms – from turning into dust and ashes to a majestic rebirth. Let its warmth envelop you.
Ritual bonfire
Summoning phoenixes is the most difficult of the elemental rituals. It requires great pain. Defeat its guardian to obtain phoenixes.