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Help me find a mod that unlocks all possible heroes, and maybe even new ones, for the game. 3.1: ToE
It probably has all the heroes from the Campaigns here.
There are no new heroes because there are no specializations for them; creating specializations is tedious.
Of course, there's also the Tank and the Master of Sands in the game, but they are buggy
There are also the Tank and the Master of Sands in the game, but they are buggy.
Timkhan was not included in the final version of the game; this hero can only be found in the game files. It is likely that the effect of his specialization could cause a significant slowdown in the game. This bug was fixed in the final version, but Timkhan was never added to the list of heroes for the Academy. However, it is possible to make him a playable hero using the map editor.
How does that work?
He doesn't do that in a siege...
The tank attacks in 2 stages - first, the hero attacks, then there's an explosion that deals area-of-effect damage. If the hero kills a creature, the explosion won't deal damage to anyone, but the explosion animation will still play.
He doesn't do that during a siege...
We discussed this somewhere recently and concluded that it works. But I guess I'll have to check it myself to be sure.
Oops, I lied, it was a bug.
It happens. No big deal. I checked. The specialization works during both sieges and castle defenses.
/topic/at/1307679/
It most likely has all the heroes from the Campaigns here.
Thank you, but that's not it. I remember there was some mod for all the Heroes games that featured a lot of different heroes. A huge number of heroes.
Added 4 minutes later
Oh, and I forgot about NHF. It's the highest quality of all the Heroes mods, but it's also the most complex. First, there were scripts that had to be activated on the maps, otherwise your heroes wouldn't have any specializations, and then they apparently created a new engine so that the combat scripts would work
Honestly, it's some kind of mess. I couldn't find any decent textures in your file. The knight textures are small – they're for the map, with a resolution of 256 pixels. And all the larger textures are either black or red.
It seems the original mod author was quite lazy.
I wasted an entire day on this nonsense.