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Posts from "240H" – unlocking new heroes and improving existing ones.
The mod adds a large number of new heroes to the game, 240 in total, 30 per faction, which are divided into 3 groups based on their starting stats: strength-based, magic-based, and mixed. Each hero has their own unique portrait and a special starting set of skills and abilities (the number of which has been increased to 5). Link: https://yadi.sk/d/FQhaph673LusHZ
Changes from 14.04.17 to 10.08.17: -All hero models have been removed; only the heroes themselves with their abilities and skills remain. -Hero portraits of size 256x256 have been added, meaning they are larger.
Great mod! I suggest adding it to EWA! Compatibility has been checked. Do you mind?
Could you upload screenshots of the new models?
I can't upload them; the game screenshots as a black rectangle.
Added 37 seconds ago psatkha
What is the essence of this mod?!
The essence is many heroes.
Added 3 minutes ago Dyrman
The mod adds many heroes. But the heroes have many repeating specializations, all of which can be found in the game or set in the editor.
It seems there's more than just Ashan.
To promote the mod in the VK group, I advise you to describe the essence of the mod in more detail and upload screenshots. Especially of the new models ;)
There are no new models yet. Hopefully, there will be in the future. I don't know how to create specializations. Moreover, changing the scripts will make the campaign unplayable, which greatly reduces the game's appeal. The essence of the mod is all the heroes from Homm 2, 3, 4, 5, 6, 7.
Added 50 seconds ago How can I take a screenshot of the game? It shows a black screen.
Added 4 minutes ago Goose
I can't upload them; the game screenshots as a black rectangle.
Added 37 seconds ago
The essence is many heroes.
Added 3 minutes ago
There are no new models yet. Hopefully, there will be in the future. I don't know how to create specializations. Moreover, changing the scripts will make the campaign unplayable, which greatly reduces the game's appeal. The essence of the mod is all the heroes from Homm 2, 3, 4, 5, 6, 7.
Added 50 seconds ago How can I take a screenshot of the game? It shows a black screen.
Even if the specializations are the same, it's not a problem - the heroes have different skills and abilities, there are almost no identical ones.
I can't upload it; the game captures screenshots as a black rectangle.
The game saves screenshots in the "screenshots" folder, which is located in the game's folder, or you can switch to windowed mode and take screenshots there.
The essence of the mod is that it includes all heroes from Homm 2, 3, 4, 5, 6, and 7.
In that case, I suggest changing the name of the mod, because Askhan only includes heroes from 5, 6, and 7. Otherwise, you are misleading the player. ;) The mod is interesting. I see that you even took some icons from NHF.
I would suggest changing the mod's name, as Ashan is only in Heroes 5, 6, and 7. Otherwise, you are misleading the player. ;) The mod is interesting. I see you even took some icons from NHF.
The mod's name suggests that I have populated Ashan with heroes.
Added after 33 seconds Is it possible to put a Knight on a Nightmare?
And how do you make something an effect? I only have Paint and Notepad as tools. I meant, which file do I need to edit for this, Character or Model?
Well, any static effect is a model (a three-dimensional shell) in the game engine's format, but for your idea, these models will also need to use animations! For a better understanding, I recommend downloading the latest version of NHF and looking at the heroes of the "Haven" faction - for example, how the heroines Mirabelle, Gabrielle, and Ornella are implemented - the "driver" = effect, and the "transport" is a standard model with a transparent standard "driver," Isabelle!
You can do it in any editor, BUT to get the file in the game format, you need to have Alias Maya 6.0 installed on your computer (6.01 will also work - search on this forum, someone has already written that they have it)!
Then you will have to thoroughly delve into other mods (from simple to complex, to understand the internal structure - there is nothing too complicated, you just need to want to and you will succeed)!
Any static effect is a model (a three-dimensional shell) in the game engine's format, but for your idea, these models will also need to use animations! For a better understanding, I recommend downloading the latest version of NHF and looking at the heroes of the "Haven" faction - for example, how the heroines Mirabelle, Gabrielle, and Ornella are implemented - the "driver" is the effect, and the "transport" is a standard model with a transparent standard "driver," Isabelle!
You can create them in any editor, BUT to get a file in the game's format, you need to have Alias Maya 6.0 installed on your computer (6.01 will also work - search on this forum, someone has already written that they have it)!
Then you will have to thoroughly explore other mods (from simple to complex, to understand the internal structure - there is nothing too complicated, you just need to want to and you will succeed)!
My Maya models don't import into the game; I've tried. I do everything directly, from the inside. The hero models from the second part were not made by me.
My May Day models don't import into the game; I've tried. I do everything directly, from the inside. The models for the heroes in the second part were not made by me.
A lot of content was taken from other mods. It would be good to mention this in the description, or simply write "thank you" to the authors of those mods.
What's the point? If someone uploads something, I think they understand that anyone can download their mod and do whatever they want with it.
What's wrong with my screenshots?
Ment
9 years ago
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What's the point? If someone uploads their work, I think they understand that anyone can download their mod and do whatever they want with it.
It's just a matter of politeness. After all, the person spent their time on it, and you won't even mention them...