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#900
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Could you help me find a mod that unlocks all possible heroes, or even adds new ones, for the game? 3.1: ToE
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#901
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Mustaaurinko
Help me find a mod that unlocks all possible heroes, and maybe even new ones, for the game. 3.1: ToE
/topic/at/1307679/

It probably has all the heroes from the Campaigns here.

There are no new heroes because there are no specializations for them; creating specializations is tedious.

Of course, there's also the Tank and the Master of Sands in the game, but they are buggy
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#902
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fktifzobr@mail.ru
There are also the Tank and the Master of Sands in the game, but they are buggy.
In what way?
fandom
Timkhan was not included in the final version of the game; this hero can only be found in the game files. It is likely that the effect of his specialization could cause a significant slowdown in the game. This bug was fixed in the final version, but Timkhan was never added to the list of heroes for the Academy. However, it is possible to make him a playable hero using the map editor.
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#903
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Mооnst@r

How does that work?
I played as a hero with a special ability in a mod for the element city. At the beginning of the battle, he releases a beam that shuffles the turn order of the units.

He doesn't do that in a siege...

The tank attacks in 2 stages - first, the hero attacks, then there's an explosion that deals area-of-effect damage. If the hero kills a creature, the explosion won't deal damage to anyone, but the explosion animation will still play.
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#904
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fktifzobr@mail.ru
He doesn't do that during a siege...

We discussed this somewhere recently and concluded that it works. But I guess I'll have to check it myself to be sure.
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#906
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fktifzobr@mail.ru
Oops, I lied, it was a bug.

It happens. No big deal. I checked. The specialization works during both sieges and castle defenses.
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#908
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Wonder weapon.
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#909
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fktifzobr@mail.ru
/topic/at/1307679/

It most likely has all the heroes from the Campaigns here.
Thank you, but that's not what I need. I remember there was some mod with all the heroes, which included a lot of different ones. A very large number of heroes.
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#910
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Mustaaurinko
Thank you, but that's not it. I remember there was some mod for all the Heroes games that featured a lot of different heroes. A huge number of heroes.
Well, it's either 240H or HFEO

Added 4 minutes later
Oh, and I forgot about NHF. It's the highest quality of all the Heroes mods, but it's also the most complex. First, there were scripts that had to be activated on the maps, otherwise your heroes wouldn't have any specializations, and then they apparently created a new engine so that the combat scripts would work
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#911
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It seems like it was NHF.

HFEO is garbage... I didn't like it.

But thanks for the help 😋

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#912
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I extracted the Ice Knights from the "Power of Necromancers" mod. Can anyone help with the model and painting? I need to remove the white dots and stripes and make the model wider, like the original Death Knights. Photo for comparison.
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#913
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Well, it's some kind of mess; I didn't find any normal textures in your file. The knight textures are small – for a map, with a resolution of 256 pixels, and all the larger textures are either black or red.
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#914
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fktifzobr@mail.ru
Honestly, it's some kind of mess. I couldn't find any decent textures in your file. The knight textures are small – they're for the map, with a resolution of 256 pixels. And all the larger textures are either black or red.

It seems the original mod author was quite lazy.

I wasted an entire day on this nonsense.